Can you move over difficult terrain with only 5 feet of movement?How much does mixed clear and difficult terrain reduce movement?Can you drag a grappled target through rough terrain while staying out, yourself?Can you take a 5-foot-step from normal terrain into difficult terrain?How does Spirit Guardians impact available movement for affected creatures?Do either Freedom of Movement or Freedom work for difficult terrain and encumbrance?Can a scout with flawless stride run through difficult terrain?Can you make multiple acrobatics checks in a round to avoid or reduce the penalty for difficult terrain?How do Big Creatures move through Difficult Terrain?Does pushing someone into difficult terrain require extra “movement”?When you run out of climbing speed, can you still climb with your normal speed at a penalty?

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Can you move over difficult terrain with only 5 feet of movement?


How much does mixed clear and difficult terrain reduce movement?Can you drag a grappled target through rough terrain while staying out, yourself?Can you take a 5-foot-step from normal terrain into difficult terrain?How does Spirit Guardians impact available movement for affected creatures?Do either Freedom of Movement or Freedom work for difficult terrain and encumbrance?Can a scout with flawless stride run through difficult terrain?Can you make multiple acrobatics checks in a round to avoid or reduce the penalty for difficult terrain?How do Big Creatures move through Difficult Terrain?Does pushing someone into difficult terrain require extra “movement”?When you run out of climbing speed, can you still climb with your normal speed at a penalty?













8












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Assuming a character or creature with very little speed - say, 15 feet. It gets hit with a ray of frost, reducing its speed to 5 feet. It is attempting to move through difficult terrain. Can the creature in question move through the difficult terrain without dashing?










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  • $begingroup$
    Hey there! I've edited the question to try to make the title more in line with the question. If you feel I've portrayed it wrong, feel free to roll back.
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    – Blake Steel
    11 hours ago










  • $begingroup$
    @BlakeSteel thanks, it does suit the question better.
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    – ToeMayToe
    9 hours ago















8












$begingroup$


Assuming a character or creature with very little speed - say, 15 feet. It gets hit with a ray of frost, reducing its speed to 5 feet. It is attempting to move through difficult terrain. Can the creature in question move through the difficult terrain without dashing?










share|improve this question









New contributor




ToeMayToe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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  • $begingroup$
    Hey there! I've edited the question to try to make the title more in line with the question. If you feel I've portrayed it wrong, feel free to roll back.
    $endgroup$
    – Blake Steel
    11 hours ago










  • $begingroup$
    @BlakeSteel thanks, it does suit the question better.
    $endgroup$
    – ToeMayToe
    9 hours ago













8












8








8





$begingroup$


Assuming a character or creature with very little speed - say, 15 feet. It gets hit with a ray of frost, reducing its speed to 5 feet. It is attempting to move through difficult terrain. Can the creature in question move through the difficult terrain without dashing?










share|improve this question









New contributor




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$endgroup$




Assuming a character or creature with very little speed - say, 15 feet. It gets hit with a ray of frost, reducing its speed to 5 feet. It is attempting to move through difficult terrain. Can the creature in question move through the difficult terrain without dashing?







dnd-5e movement terrain






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edited 3 hours ago









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asked 11 hours ago









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  • $begingroup$
    Hey there! I've edited the question to try to make the title more in line with the question. If you feel I've portrayed it wrong, feel free to roll back.
    $endgroup$
    – Blake Steel
    11 hours ago










  • $begingroup$
    @BlakeSteel thanks, it does suit the question better.
    $endgroup$
    – ToeMayToe
    9 hours ago
















  • $begingroup$
    Hey there! I've edited the question to try to make the title more in line with the question. If you feel I've portrayed it wrong, feel free to roll back.
    $endgroup$
    – Blake Steel
    11 hours ago










  • $begingroup$
    @BlakeSteel thanks, it does suit the question better.
    $endgroup$
    – ToeMayToe
    9 hours ago















$begingroup$
Hey there! I've edited the question to try to make the title more in line with the question. If you feel I've portrayed it wrong, feel free to roll back.
$endgroup$
– Blake Steel
11 hours ago




$begingroup$
Hey there! I've edited the question to try to make the title more in line with the question. If you feel I've portrayed it wrong, feel free to roll back.
$endgroup$
– Blake Steel
11 hours ago












$begingroup$
@BlakeSteel thanks, it does suit the question better.
$endgroup$
– ToeMayToe
9 hours ago




$begingroup$
@BlakeSteel thanks, it does suit the question better.
$endgroup$
– ToeMayToe
9 hours ago










1 Answer
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$begingroup$

Yes, normally - but not when using the Playing on a Grid variant rules



The basic rules say of difficult terrain:




Every foot of movement in difficult terrain costs 1 extra foot.




The default presumption of the rules is not that you are playing using a combat grid. If a creature can only move two and a half feet in one turn, they still move two and a half feet; they don't have to snap to an arbitrary grid, they can still make progress moving.



However, the Playing on a Grid variant rules state:




Rather than moving foot by foot, move square by square on the grid. This means you use your speed in 5-foot segments. This is particularly easy if you translate your speed into squares by dividing the speed by 5.



[...]



If a square costs extra movement, as a square of difficult terrain does, you must have enough movement left to pay for entering it. For example, you must have at least 2 squares of movement left to enter a square of difficult terrain.




Under these rules, a creature with only one square of movement available (because it has a movement speed of only 5ft) cannot move into a square of difficult terrain unless it Dashes (or otherwise gains extra movement), because it must have 2 squares of movement available to enter the space.



As a DM, I would probably let a creature in such circumstances move one square every other round rather than forcing them to use an action to Dash in order to make any progress. They're still considerably slowed, but they don't suffer any extra penalty compared to the default case of not using a grid.






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    1 Answer
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    1 Answer
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    active

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    16












    $begingroup$

    Yes, normally - but not when using the Playing on a Grid variant rules



    The basic rules say of difficult terrain:




    Every foot of movement in difficult terrain costs 1 extra foot.




    The default presumption of the rules is not that you are playing using a combat grid. If a creature can only move two and a half feet in one turn, they still move two and a half feet; they don't have to snap to an arbitrary grid, they can still make progress moving.



    However, the Playing on a Grid variant rules state:




    Rather than moving foot by foot, move square by square on the grid. This means you use your speed in 5-foot segments. This is particularly easy if you translate your speed into squares by dividing the speed by 5.



    [...]



    If a square costs extra movement, as a square of difficult terrain does, you must have enough movement left to pay for entering it. For example, you must have at least 2 squares of movement left to enter a square of difficult terrain.




    Under these rules, a creature with only one square of movement available (because it has a movement speed of only 5ft) cannot move into a square of difficult terrain unless it Dashes (or otherwise gains extra movement), because it must have 2 squares of movement available to enter the space.



    As a DM, I would probably let a creature in such circumstances move one square every other round rather than forcing them to use an action to Dash in order to make any progress. They're still considerably slowed, but they don't suffer any extra penalty compared to the default case of not using a grid.






    share|improve this answer









    $endgroup$

















      16












      $begingroup$

      Yes, normally - but not when using the Playing on a Grid variant rules



      The basic rules say of difficult terrain:




      Every foot of movement in difficult terrain costs 1 extra foot.




      The default presumption of the rules is not that you are playing using a combat grid. If a creature can only move two and a half feet in one turn, they still move two and a half feet; they don't have to snap to an arbitrary grid, they can still make progress moving.



      However, the Playing on a Grid variant rules state:




      Rather than moving foot by foot, move square by square on the grid. This means you use your speed in 5-foot segments. This is particularly easy if you translate your speed into squares by dividing the speed by 5.



      [...]



      If a square costs extra movement, as a square of difficult terrain does, you must have enough movement left to pay for entering it. For example, you must have at least 2 squares of movement left to enter a square of difficult terrain.




      Under these rules, a creature with only one square of movement available (because it has a movement speed of only 5ft) cannot move into a square of difficult terrain unless it Dashes (or otherwise gains extra movement), because it must have 2 squares of movement available to enter the space.



      As a DM, I would probably let a creature in such circumstances move one square every other round rather than forcing them to use an action to Dash in order to make any progress. They're still considerably slowed, but they don't suffer any extra penalty compared to the default case of not using a grid.






      share|improve this answer









      $endgroup$















        16












        16








        16





        $begingroup$

        Yes, normally - but not when using the Playing on a Grid variant rules



        The basic rules say of difficult terrain:




        Every foot of movement in difficult terrain costs 1 extra foot.




        The default presumption of the rules is not that you are playing using a combat grid. If a creature can only move two and a half feet in one turn, they still move two and a half feet; they don't have to snap to an arbitrary grid, they can still make progress moving.



        However, the Playing on a Grid variant rules state:




        Rather than moving foot by foot, move square by square on the grid. This means you use your speed in 5-foot segments. This is particularly easy if you translate your speed into squares by dividing the speed by 5.



        [...]



        If a square costs extra movement, as a square of difficult terrain does, you must have enough movement left to pay for entering it. For example, you must have at least 2 squares of movement left to enter a square of difficult terrain.




        Under these rules, a creature with only one square of movement available (because it has a movement speed of only 5ft) cannot move into a square of difficult terrain unless it Dashes (or otherwise gains extra movement), because it must have 2 squares of movement available to enter the space.



        As a DM, I would probably let a creature in such circumstances move one square every other round rather than forcing them to use an action to Dash in order to make any progress. They're still considerably slowed, but they don't suffer any extra penalty compared to the default case of not using a grid.






        share|improve this answer









        $endgroup$



        Yes, normally - but not when using the Playing on a Grid variant rules



        The basic rules say of difficult terrain:




        Every foot of movement in difficult terrain costs 1 extra foot.




        The default presumption of the rules is not that you are playing using a combat grid. If a creature can only move two and a half feet in one turn, they still move two and a half feet; they don't have to snap to an arbitrary grid, they can still make progress moving.



        However, the Playing on a Grid variant rules state:




        Rather than moving foot by foot, move square by square on the grid. This means you use your speed in 5-foot segments. This is particularly easy if you translate your speed into squares by dividing the speed by 5.



        [...]



        If a square costs extra movement, as a square of difficult terrain does, you must have enough movement left to pay for entering it. For example, you must have at least 2 squares of movement left to enter a square of difficult terrain.




        Under these rules, a creature with only one square of movement available (because it has a movement speed of only 5ft) cannot move into a square of difficult terrain unless it Dashes (or otherwise gains extra movement), because it must have 2 squares of movement available to enter the space.



        As a DM, I would probably let a creature in such circumstances move one square every other round rather than forcing them to use an action to Dash in order to make any progress. They're still considerably slowed, but they don't suffer any extra penalty compared to the default case of not using a grid.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 10 hours ago









        CarcerCarcer

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