Is there any way to tell whether the shot is going to hit you or not? The 2019 Stack Overflow Developer Survey Results Are In

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Is there any way to tell whether the shot is going to hit you or not?



The 2019 Stack Overflow Developer Survey Results Are In



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








5















In SUPERHOT, I keep dying disproportionately to grazing shots.



Make no mistake: I also die to head-on-no-doubts-about-it direct shots, shots in the back, multiple shots from multiple angles that I run into when trying to dodge other shots, and melee weapons.



But often, even when there's only a single enemy shooting a single shot at me, I think the shot is going to go beside me, but instead it hits my hitbox and kills me.



Is there any way to tell whether the shot is going to hit the player character or not?

I recall having a vague feeling that some bullets and/or bullet-trails look different than others, so I'm not sure if there's some color-coding that I'm missing.










share|improve this question




























    5















    In SUPERHOT, I keep dying disproportionately to grazing shots.



    Make no mistake: I also die to head-on-no-doubts-about-it direct shots, shots in the back, multiple shots from multiple angles that I run into when trying to dodge other shots, and melee weapons.



    But often, even when there's only a single enemy shooting a single shot at me, I think the shot is going to go beside me, but instead it hits my hitbox and kills me.



    Is there any way to tell whether the shot is going to hit the player character or not?

    I recall having a vague feeling that some bullets and/or bullet-trails look different than others, so I'm not sure if there's some color-coding that I'm missing.










    share|improve this question
























      5












      5








      5








      In SUPERHOT, I keep dying disproportionately to grazing shots.



      Make no mistake: I also die to head-on-no-doubts-about-it direct shots, shots in the back, multiple shots from multiple angles that I run into when trying to dodge other shots, and melee weapons.



      But often, even when there's only a single enemy shooting a single shot at me, I think the shot is going to go beside me, but instead it hits my hitbox and kills me.



      Is there any way to tell whether the shot is going to hit the player character or not?

      I recall having a vague feeling that some bullets and/or bullet-trails look different than others, so I'm not sure if there's some color-coding that I'm missing.










      share|improve this question














      In SUPERHOT, I keep dying disproportionately to grazing shots.



      Make no mistake: I also die to head-on-no-doubts-about-it direct shots, shots in the back, multiple shots from multiple angles that I run into when trying to dodge other shots, and melee weapons.



      But often, even when there's only a single enemy shooting a single shot at me, I think the shot is going to go beside me, but instead it hits my hitbox and kills me.



      Is there any way to tell whether the shot is going to hit the player character or not?

      I recall having a vague feeling that some bullets and/or bullet-trails look different than others, so I'm not sure if there's some color-coding that I'm missing.







      superhot






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked 7 hours ago









      DragomokDragomok

      421414




      421414




















          1 Answer
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          4














          To my knowledge there is no exact way too tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.



          Slight spoilers on the bullet trails bellow




          I think what your referring too with bullets is if a bullet is very close to you and you are holding the katakana it will change color allowing you to click it to cut the bullet in half nullifying it.






          share








          New contributor




          Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.















          • 1





            Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.

            – Dragomok
            6 hours ago












          • (Obligatory meta comment: as is customary, I'll leave the question open for some time before accepting the answer.)

            – Dragomok
            6 hours ago











          Your Answer








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          4














          To my knowledge there is no exact way too tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.



          Slight spoilers on the bullet trails bellow




          I think what your referring too with bullets is if a bullet is very close to you and you are holding the katakana it will change color allowing you to click it to cut the bullet in half nullifying it.






          share








          New contributor




          Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.















          • 1





            Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.

            – Dragomok
            6 hours ago












          • (Obligatory meta comment: as is customary, I'll leave the question open for some time before accepting the answer.)

            – Dragomok
            6 hours ago















          4














          To my knowledge there is no exact way too tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.



          Slight spoilers on the bullet trails bellow




          I think what your referring too with bullets is if a bullet is very close to you and you are holding the katakana it will change color allowing you to click it to cut the bullet in half nullifying it.






          share








          New contributor




          Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.















          • 1





            Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.

            – Dragomok
            6 hours ago












          • (Obligatory meta comment: as is customary, I'll leave the question open for some time before accepting the answer.)

            – Dragomok
            6 hours ago













          4












          4








          4







          To my knowledge there is no exact way too tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.



          Slight spoilers on the bullet trails bellow




          I think what your referring too with bullets is if a bullet is very close to you and you are holding the katakana it will change color allowing you to click it to cut the bullet in half nullifying it.






          share








          New contributor




          Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.










          To my knowledge there is no exact way too tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.



          Slight spoilers on the bullet trails bellow




          I think what your referring too with bullets is if a bullet is very close to you and you are holding the katakana it will change color allowing you to click it to cut the bullet in half nullifying it.







          share








          New contributor




          Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.








          share


          share






          New contributor




          Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.









          answered 7 hours ago









          ToronToron

          411




          411




          New contributor




          Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.





          New contributor





          Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.






          Toron is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.







          • 1





            Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.

            – Dragomok
            6 hours ago












          • (Obligatory meta comment: as is customary, I'll leave the question open for some time before accepting the answer.)

            – Dragomok
            6 hours ago












          • 1





            Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.

            – Dragomok
            6 hours ago












          • (Obligatory meta comment: as is customary, I'll leave the question open for some time before accepting the answer.)

            – Dragomok
            6 hours ago







          1




          1





          Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.

          – Dragomok
          6 hours ago






          Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.

          – Dragomok
          6 hours ago














          (Obligatory meta comment: as is customary, I'll leave the question open for some time before accepting the answer.)

          – Dragomok
          6 hours ago





          (Obligatory meta comment: as is customary, I'll leave the question open for some time before accepting the answer.)

          – Dragomok
          6 hours ago

















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          ValueError: Expected n_neighbors <= n_samples, but n_samples = 1, n_neighbors = 6 (SMOTE) The 2019 Stack Overflow Developer Survey Results Are InCan SMOTE be applied over sequence of words (sentences)?ValueError when doing validation with random forestsSMOTE and multi class oversamplingLogic behind SMOTE-NC?ValueError: Error when checking target: expected dense_1 to have shape (7,) but got array with shape (1,)SmoteBoost: Should SMOTE be ran individually for each iteration/tree in the boosting?solving multi-class imbalance classification using smote and OSSUsing SMOTE for Synthetic Data generation to improve performance on unbalanced dataproblem of entry format for a simple model in KerasSVM SMOTE fit_resample() function runs forever with no result