Shrinkwrap tetris shapes without scaling or diagonal shapesHow can I link two meshes with many vertices together to prevent lagging?Most efficient way to create a snowglobeUse shrinkwrap on certain vertices?How to apply multiple modifiers as one shape key?weird faces when shrinkwrapSmoothing shrinkwrap resultVertex by vertex wrap mesh onto another meshShrinkwrap modifier not moving vertices to nearest target surface pointWhy does shrinkwrap look different in viewport then in render?Retopology Newby - Used Shrinkwrap Modifier - Whats next?

Why was Germany not as successful as other Europeans in establishing overseas colonies?

Critique of timeline aesthetic

Was there a shared-world project before "Thieves World"?

Does this extra sentence in the description of the warlock's Eyes of the Rune Keeper eldritch invocation appear in any official reference?

Fizzy, soft, pop and still drinks

How to stop co-workers from teasing me because I know Russian?

Packing rectangles: Does rotation ever help?

Contradiction proof for inequality of P and NP?

How to solve constants out of the internal energy equation?

Realistic Necromancy?

How exactly does Hawking radiation decrease the mass of black holes?

What do the phrase "Reeyan's seacrest" and the word "fraggle" mean in a sketch?

Shrinkwrap tetris shapes without scaling or diagonal shapes

Why is it that the natural deduction method can't test for invalidity?

How to get a plain text file version of a CP/M .BAS (M-BASIC) program?

Meaning of Bloch representation

How come there are so many candidates for the 2020 Democratic party presidential nomination?

What makes accurate emulation of old systems a difficult task?

How to make a pipeline wait for end-of-file or stop after an error?

Who is the Umpire in this picture?

Stop and Take a Breath!

How to have a sharp product image?

Using a Lyapunov function to classify stability and sketching a phase portrait

Any examples of headwear for races with animal ears?



Shrinkwrap tetris shapes without scaling or diagonal shapes


How can I link two meshes with many vertices together to prevent lagging?Most efficient way to create a snowglobeUse shrinkwrap on certain vertices?How to apply multiple modifiers as one shape key?weird faces when shrinkwrapSmoothing shrinkwrap resultVertex by vertex wrap mesh onto another meshShrinkwrap modifier not moving vertices to nearest target surface pointWhy does shrinkwrap look different in viewport then in render?Retopology Newby - Used Shrinkwrap Modifier - Whats next?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








2












$begingroup$


Hello guys I want to achieve a Shrinkwrap modifier from a sphere to a tetris shape like this. This shape was achieved by merging two cubes Scale (1,2,1) and (1,1,1) I also tried getting this shape by modifying the vertices but the results of the shrinkwrap were the same



enter image description here



I kind of already did other shrinkwrap shapes that worked perfectly like these



enter image description here



These are exactly the way I want the shrinkwraps to work by adding a shrinkwrap modifier and putting the mode to nearest vertex and setting the target as the shape I wanted but all of these were made with cubes in where only the scale got changed. The mode nearest surface point needed me to scale the sphere so it fits the shape but I cant scale the sphere (the game I develop doesnt allow it) so the mode nearest vertex did the thing I exactly wanted. This is what I got when I try to shrinkwrap the tetris shape



enter image description here



the shape doesnt select all the vertices as a whole shape like the ones before so the outcome will not be good. Somehow there are even triangle shapes outside the actual shape.



So how do I achieve the shrinkwrap to perfectly wrap around my tetris shape (just realized its not even a tetris shape) without triangles and that.



I'd be grateful for any tips (I am a newbie in blender btw)










share|improve this question







New contributor




Kerim Dnkel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$


















    2












    $begingroup$


    Hello guys I want to achieve a Shrinkwrap modifier from a sphere to a tetris shape like this. This shape was achieved by merging two cubes Scale (1,2,1) and (1,1,1) I also tried getting this shape by modifying the vertices but the results of the shrinkwrap were the same



    enter image description here



    I kind of already did other shrinkwrap shapes that worked perfectly like these



    enter image description here



    These are exactly the way I want the shrinkwraps to work by adding a shrinkwrap modifier and putting the mode to nearest vertex and setting the target as the shape I wanted but all of these were made with cubes in where only the scale got changed. The mode nearest surface point needed me to scale the sphere so it fits the shape but I cant scale the sphere (the game I develop doesnt allow it) so the mode nearest vertex did the thing I exactly wanted. This is what I got when I try to shrinkwrap the tetris shape



    enter image description here



    the shape doesnt select all the vertices as a whole shape like the ones before so the outcome will not be good. Somehow there are even triangle shapes outside the actual shape.



    So how do I achieve the shrinkwrap to perfectly wrap around my tetris shape (just realized its not even a tetris shape) without triangles and that.



    I'd be grateful for any tips (I am a newbie in blender btw)










    share|improve this question







    New contributor




    Kerim Dnkel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$














      2












      2








      2





      $begingroup$


      Hello guys I want to achieve a Shrinkwrap modifier from a sphere to a tetris shape like this. This shape was achieved by merging two cubes Scale (1,2,1) and (1,1,1) I also tried getting this shape by modifying the vertices but the results of the shrinkwrap were the same



      enter image description here



      I kind of already did other shrinkwrap shapes that worked perfectly like these



      enter image description here



      These are exactly the way I want the shrinkwraps to work by adding a shrinkwrap modifier and putting the mode to nearest vertex and setting the target as the shape I wanted but all of these were made with cubes in where only the scale got changed. The mode nearest surface point needed me to scale the sphere so it fits the shape but I cant scale the sphere (the game I develop doesnt allow it) so the mode nearest vertex did the thing I exactly wanted. This is what I got when I try to shrinkwrap the tetris shape



      enter image description here



      the shape doesnt select all the vertices as a whole shape like the ones before so the outcome will not be good. Somehow there are even triangle shapes outside the actual shape.



      So how do I achieve the shrinkwrap to perfectly wrap around my tetris shape (just realized its not even a tetris shape) without triangles and that.



      I'd be grateful for any tips (I am a newbie in blender btw)










      share|improve this question







      New contributor




      Kerim Dnkel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      Hello guys I want to achieve a Shrinkwrap modifier from a sphere to a tetris shape like this. This shape was achieved by merging two cubes Scale (1,2,1) and (1,1,1) I also tried getting this shape by modifying the vertices but the results of the shrinkwrap were the same



      enter image description here



      I kind of already did other shrinkwrap shapes that worked perfectly like these



      enter image description here



      These are exactly the way I want the shrinkwraps to work by adding a shrinkwrap modifier and putting the mode to nearest vertex and setting the target as the shape I wanted but all of these were made with cubes in where only the scale got changed. The mode nearest surface point needed me to scale the sphere so it fits the shape but I cant scale the sphere (the game I develop doesnt allow it) so the mode nearest vertex did the thing I exactly wanted. This is what I got when I try to shrinkwrap the tetris shape



      enter image description here



      the shape doesnt select all the vertices as a whole shape like the ones before so the outcome will not be good. Somehow there are even triangle shapes outside the actual shape.



      So how do I achieve the shrinkwrap to perfectly wrap around my tetris shape (just realized its not even a tetris shape) without triangles and that.



      I'd be grateful for any tips (I am a newbie in blender btw)







      animation mesh shrinkwrap






      share|improve this question







      New contributor




      Kerim Dnkel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question







      New contributor




      Kerim Dnkel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question






      New contributor




      Kerim Dnkel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 3 hours ago









      Kerim DnkelKerim Dnkel

      111




      111




      New contributor




      Kerim Dnkel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      Kerim Dnkel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Kerim Dnkel is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.




















          1 Answer
          1






          active

          oldest

          votes


















          3












          $begingroup$

          Avoid Boolean whenever possible. For such simple shapes you should not be "merging" , proper topology is important especially if you are deforming shapes where constant mesh density is important.



          If you just want the morph into a sphere use the Cast modifier instead, it yields cleaner results.



          Model the shape by extruding two faces of a default cube, then add a Subsurf modifier set to Simple, followed by the Cast modifier set to Sphere. Control progression from the Factor slider.



          Morph






          share|improve this answer









          $endgroup$












          • $begingroup$
            I want to morph from sphere to the tetris shape and also without having a massive big ball
            $endgroup$
            – Kerim Dnkel
            2 hours ago






          • 1




            $begingroup$
            You can adjust radius and morphing order from the modifier
            $endgroup$
            – Duarte Farrajota Ramos
            2 hours ago











          Your Answer








          StackExchange.ready(function()
          var channelOptions =
          tags: "".split(" "),
          id: "502"
          ;
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function()
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled)
          StackExchange.using("snippets", function()
          createEditor();
          );

          else
          createEditor();

          );

          function createEditor()
          StackExchange.prepareEditor(
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader:
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          ,
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          );



          );






          Kerim Dnkel is a new contributor. Be nice, and check out our Code of Conduct.









          draft saved

          draft discarded


















          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f139224%2fshrinkwrap-tetris-shapes-without-scaling-or-diagonal-shapes%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown

























          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          3












          $begingroup$

          Avoid Boolean whenever possible. For such simple shapes you should not be "merging" , proper topology is important especially if you are deforming shapes where constant mesh density is important.



          If you just want the morph into a sphere use the Cast modifier instead, it yields cleaner results.



          Model the shape by extruding two faces of a default cube, then add a Subsurf modifier set to Simple, followed by the Cast modifier set to Sphere. Control progression from the Factor slider.



          Morph






          share|improve this answer









          $endgroup$












          • $begingroup$
            I want to morph from sphere to the tetris shape and also without having a massive big ball
            $endgroup$
            – Kerim Dnkel
            2 hours ago






          • 1




            $begingroup$
            You can adjust radius and morphing order from the modifier
            $endgroup$
            – Duarte Farrajota Ramos
            2 hours ago















          3












          $begingroup$

          Avoid Boolean whenever possible. For such simple shapes you should not be "merging" , proper topology is important especially if you are deforming shapes where constant mesh density is important.



          If you just want the morph into a sphere use the Cast modifier instead, it yields cleaner results.



          Model the shape by extruding two faces of a default cube, then add a Subsurf modifier set to Simple, followed by the Cast modifier set to Sphere. Control progression from the Factor slider.



          Morph






          share|improve this answer









          $endgroup$












          • $begingroup$
            I want to morph from sphere to the tetris shape and also without having a massive big ball
            $endgroup$
            – Kerim Dnkel
            2 hours ago






          • 1




            $begingroup$
            You can adjust radius and morphing order from the modifier
            $endgroup$
            – Duarte Farrajota Ramos
            2 hours ago













          3












          3








          3





          $begingroup$

          Avoid Boolean whenever possible. For such simple shapes you should not be "merging" , proper topology is important especially if you are deforming shapes where constant mesh density is important.



          If you just want the morph into a sphere use the Cast modifier instead, it yields cleaner results.



          Model the shape by extruding two faces of a default cube, then add a Subsurf modifier set to Simple, followed by the Cast modifier set to Sphere. Control progression from the Factor slider.



          Morph






          share|improve this answer









          $endgroup$



          Avoid Boolean whenever possible. For such simple shapes you should not be "merging" , proper topology is important especially if you are deforming shapes where constant mesh density is important.



          If you just want the morph into a sphere use the Cast modifier instead, it yields cleaner results.



          Model the shape by extruding two faces of a default cube, then add a Subsurf modifier set to Simple, followed by the Cast modifier set to Sphere. Control progression from the Factor slider.



          Morph







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 3 hours ago









          Duarte Farrajota RamosDuarte Farrajota Ramos

          34.9k64085




          34.9k64085











          • $begingroup$
            I want to morph from sphere to the tetris shape and also without having a massive big ball
            $endgroup$
            – Kerim Dnkel
            2 hours ago






          • 1




            $begingroup$
            You can adjust radius and morphing order from the modifier
            $endgroup$
            – Duarte Farrajota Ramos
            2 hours ago
















          • $begingroup$
            I want to morph from sphere to the tetris shape and also without having a massive big ball
            $endgroup$
            – Kerim Dnkel
            2 hours ago






          • 1




            $begingroup$
            You can adjust radius and morphing order from the modifier
            $endgroup$
            – Duarte Farrajota Ramos
            2 hours ago















          $begingroup$
          I want to morph from sphere to the tetris shape and also without having a massive big ball
          $endgroup$
          – Kerim Dnkel
          2 hours ago




          $begingroup$
          I want to morph from sphere to the tetris shape and also without having a massive big ball
          $endgroup$
          – Kerim Dnkel
          2 hours ago




          1




          1




          $begingroup$
          You can adjust radius and morphing order from the modifier
          $endgroup$
          – Duarte Farrajota Ramos
          2 hours ago




          $begingroup$
          You can adjust radius and morphing order from the modifier
          $endgroup$
          – Duarte Farrajota Ramos
          2 hours ago










          Kerim Dnkel is a new contributor. Be nice, and check out our Code of Conduct.









          draft saved

          draft discarded


















          Kerim Dnkel is a new contributor. Be nice, and check out our Code of Conduct.












          Kerim Dnkel is a new contributor. Be nice, and check out our Code of Conduct.











          Kerim Dnkel is a new contributor. Be nice, and check out our Code of Conduct.














          Thanks for contributing an answer to Blender Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid


          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.

          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f139224%2fshrinkwrap-tetris-shapes-without-scaling-or-diagonal-shapes%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          Францішак Багушэвіч Змест Сям'я | Біяграфія | Творчасць | Мова Багушэвіча | Ацэнкі дзейнасці | Цікавыя факты | Спадчына | Выбраная бібліяграфія | Ушанаванне памяці | У філатэліі | Зноскі | Літаратура | Спасылкі | НавігацыяЛяхоўскі У. Рупіўся дзеля Бога і людзей: Жыццёвы шлях Лявона Вітан-Дубейкаўскага // Вольскі і Памідораў з песняй пра немца Адвакат, паэт, народны заступнік Ашмянскі веснікВ Минске появится площадь Богушевича и улица Сырокомли, Белорусская деловая газета, 19 июля 2001 г.Айцец беларускай нацыянальнай ідэі паўстаў у бронзе Сяргей Аляксандравіч Адашкевіч (1918, Мінск). 80-я гады. Бюст «Францішак Багушэвіч».Яўген Мікалаевіч Ціхановіч. «Партрэт Францішка Багушэвіча»Мікола Мікалаевіч Купава. «Партрэт зачынальніка новай беларускай літаратуры Францішка Багушэвіча»Уладзімір Іванавіч Мелехаў. На помніку «Змагарам за родную мову» Барэльеф «Францішак Багушэвіч»Памяць пра Багушэвіча на Віленшчыне Страчаная сталіца. Беларускія шыльды на вуліцах Вільні«Krynica». Ideologia i przywódcy białoruskiego katolicyzmuФранцішак БагушэвічТворы на knihi.comТворы Францішка Багушэвіча на bellib.byСодаль Уладзімір. Францішак Багушэвіч на Лідчыне;Луцкевіч Антон. Жыцьцё і творчасьць Фр. Багушэвіча ў успамінах ягоных сучасьнікаў // Запісы Беларускага Навуковага таварыства. Вільня, 1938. Сшытак 1. С. 16-34.Большая российская1188761710000 0000 5537 633Xn9209310021619551927869394п

          Partai Komunis Tiongkok Daftar isi Kepemimpinan | Pranala luar | Referensi | Menu navigasidiperiksa1 perubahan tertundacpc.people.com.cnSitus resmiSurat kabar resmi"Why the Communist Party is alive, well and flourishing in China"0307-1235"Full text of Constitution of Communist Party of China"smengembangkannyas

          ValueError: Expected n_neighbors <= n_samples, but n_samples = 1, n_neighbors = 6 (SMOTE) The 2019 Stack Overflow Developer Survey Results Are InCan SMOTE be applied over sequence of words (sentences)?ValueError when doing validation with random forestsSMOTE and multi class oversamplingLogic behind SMOTE-NC?ValueError: Error when checking target: expected dense_1 to have shape (7,) but got array with shape (1,)SmoteBoost: Should SMOTE be ran individually for each iteration/tree in the boosting?solving multi-class imbalance classification using smote and OSSUsing SMOTE for Synthetic Data generation to improve performance on unbalanced dataproblem of entry format for a simple model in KerasSVM SMOTE fit_resample() function runs forever with no result