How can I create a character who can assume the widest possible range of creature sizes? The 2019 Stack Overflow Developer Survey Results Are InCan a spell with a target of Self be stored in Glyph of Warding?What is the largest possible melee critical range in Dungeons and Dragons 3rd or 3.5 edition?What is the biggest weapon wieldable with a Goliath + Wield Oversize Weapon?Does a feat's size prerequisite include smaller sizes?Breaking size limitation for lycanthropyWhat is the most DPR possible at level 1?Where is chart for baseline physical ability scores by size?Can a Major Image illusion move outside of the range in which it was originally cast?Do creature sizes change the range of an attack?What size category is a reduced Tarrasque?Can a druid choose the size of its Wild Shape beast form?

What is the use of option -o in the useradd command?

Dual Citizen. Exited the US on Italian passport recently

Is there a name of the flying bionic bird?

Should I use my personal or workplace e-mail when registering to external websites for work purpose?

Why Did Howard Stark Use All The Vibranium They Had On A Prototype Shield?

Is bread bad for ducks?

Lethal sonic weapons

Access elements in std::string where positon of string is greater than its size

Does it makes sense to buy a new cycle to learn riding?

Why do UK politicians seemingly ignore opinion polls on Brexit?

Realistic Alternatives to Dust: What Else Could Feed a Plankton Bloom?

Why is Grand Jury testimony secret?

Does light intensity oscillate really fast since it is a wave?

What does "rabbited" mean/imply in this sentence?

Limit the amount of RAM Mathematica may access?

Patience, young "Padovan"

What do the Banks children have against barley water?

Time travel alters history but people keep saying nothing's changed

What is this 4-propeller plane?

Springs with some finite mass

Are there any other methods to apply to solving simultaneous equations?

Why is the maximum length of openwrt’s root password 8 characters?

What tool would a Roman-age civilization have to grind silver and other metals into dust?

Is "plugging out" electronic devices an American expression?



How can I create a character who can assume the widest possible range of creature sizes?



The 2019 Stack Overflow Developer Survey Results Are InCan a spell with a target of Self be stored in Glyph of Warding?What is the largest possible melee critical range in Dungeons and Dragons 3rd or 3.5 edition?What is the biggest weapon wieldable with a Goliath + Wield Oversize Weapon?Does a feat's size prerequisite include smaller sizes?Breaking size limitation for lycanthropyWhat is the most DPR possible at level 1?Where is chart for baseline physical ability scores by size?Can a Major Image illusion move outside of the range in which it was originally cast?Do creature sizes change the range of an attack?What size category is a reduced Tarrasque?Can a druid choose the size of its Wild Shape beast form?



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








12












$begingroup$


Just for fun, I want to create a character who can vary from really tiny or smaller to huge or bigger.



Which is the bigger/smaller combination to create that "Ant Man" style char?



It can:



  • Be from any race.

  • Be from any class.

  • Use any magical-item combination.

  • Use temporary buffs/magic, but only if can use it himself. (Don't need another player/NPC)

  • Be level 20.

  • Size changes can be in any form. Does not have to maintain original shape/race/type.

The more vanilla, the better.










share|improve this question











$endgroup$







  • 4




    $begingroup$
    Are you counting effects like Wild Shape and polymorph?
    $endgroup$
    – David Coffron
    11 hours ago






  • 4




    $begingroup$
    Does the PC have to stay in the same shape (example: begins as a dwarf, must look like a dwarf from largest to smallest) or can the PC change forms?
    $endgroup$
    – KorvinStarmast
    11 hours ago






  • 1




    $begingroup$
    It can be in any shape/form. It's more Antman like if it's the same, but I am only looking for the size.
    $endgroup$
    – Malkev
    11 hours ago

















12












$begingroup$


Just for fun, I want to create a character who can vary from really tiny or smaller to huge or bigger.



Which is the bigger/smaller combination to create that "Ant Man" style char?



It can:



  • Be from any race.

  • Be from any class.

  • Use any magical-item combination.

  • Use temporary buffs/magic, but only if can use it himself. (Don't need another player/NPC)

  • Be level 20.

  • Size changes can be in any form. Does not have to maintain original shape/race/type.

The more vanilla, the better.










share|improve this question











$endgroup$







  • 4




    $begingroup$
    Are you counting effects like Wild Shape and polymorph?
    $endgroup$
    – David Coffron
    11 hours ago






  • 4




    $begingroup$
    Does the PC have to stay in the same shape (example: begins as a dwarf, must look like a dwarf from largest to smallest) or can the PC change forms?
    $endgroup$
    – KorvinStarmast
    11 hours ago






  • 1




    $begingroup$
    It can be in any shape/form. It's more Antman like if it's the same, but I am only looking for the size.
    $endgroup$
    – Malkev
    11 hours ago













12












12








12





$begingroup$


Just for fun, I want to create a character who can vary from really tiny or smaller to huge or bigger.



Which is the bigger/smaller combination to create that "Ant Man" style char?



It can:



  • Be from any race.

  • Be from any class.

  • Use any magical-item combination.

  • Use temporary buffs/magic, but only if can use it himself. (Don't need another player/NPC)

  • Be level 20.

  • Size changes can be in any form. Does not have to maintain original shape/race/type.

The more vanilla, the better.










share|improve this question











$endgroup$




Just for fun, I want to create a character who can vary from really tiny or smaller to huge or bigger.



Which is the bigger/smaller combination to create that "Ant Man" style char?



It can:



  • Be from any race.

  • Be from any class.

  • Use any magical-item combination.

  • Use temporary buffs/magic, but only if can use it himself. (Don't need another player/NPC)

  • Be level 20.

  • Size changes can be in any form. Does not have to maintain original shape/race/type.

The more vanilla, the better.







dnd-5e character-creation optimization creature-size






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 45 mins ago









V2Blast

26.3k591161




26.3k591161










asked 12 hours ago









MalkevMalkev

23119




23119







  • 4




    $begingroup$
    Are you counting effects like Wild Shape and polymorph?
    $endgroup$
    – David Coffron
    11 hours ago






  • 4




    $begingroup$
    Does the PC have to stay in the same shape (example: begins as a dwarf, must look like a dwarf from largest to smallest) or can the PC change forms?
    $endgroup$
    – KorvinStarmast
    11 hours ago






  • 1




    $begingroup$
    It can be in any shape/form. It's more Antman like if it's the same, but I am only looking for the size.
    $endgroup$
    – Malkev
    11 hours ago












  • 4




    $begingroup$
    Are you counting effects like Wild Shape and polymorph?
    $endgroup$
    – David Coffron
    11 hours ago






  • 4




    $begingroup$
    Does the PC have to stay in the same shape (example: begins as a dwarf, must look like a dwarf from largest to smallest) or can the PC change forms?
    $endgroup$
    – KorvinStarmast
    11 hours ago






  • 1




    $begingroup$
    It can be in any shape/form. It's more Antman like if it's the same, but I am only looking for the size.
    $endgroup$
    – Malkev
    11 hours ago







4




4




$begingroup$
Are you counting effects like Wild Shape and polymorph?
$endgroup$
– David Coffron
11 hours ago




$begingroup$
Are you counting effects like Wild Shape and polymorph?
$endgroup$
– David Coffron
11 hours ago




4




4




$begingroup$
Does the PC have to stay in the same shape (example: begins as a dwarf, must look like a dwarf from largest to smallest) or can the PC change forms?
$endgroup$
– KorvinStarmast
11 hours ago




$begingroup$
Does the PC have to stay in the same shape (example: begins as a dwarf, must look like a dwarf from largest to smallest) or can the PC change forms?
$endgroup$
– KorvinStarmast
11 hours ago




1




1




$begingroup$
It can be in any shape/form. It's more Antman like if it's the same, but I am only looking for the size.
$endgroup$
– Malkev
11 hours ago




$begingroup$
It can be in any shape/form. It's more Antman like if it's the same, but I am only looking for the size.
$endgroup$
– Malkev
11 hours ago










4 Answers
4






active

oldest

votes


















19












$begingroup$

As a Moon Druid: all of 'em from Tiny to Gargantuan



You can cover all the sizes, and do so utilizing your own statistics by being a Circle of the Moon druid.



This works by activating your wild shape, which provides that:




Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours.




Unlike with polymorph, Wild Shape lets you be you...but in a different beast form.



Get Gargantuan



At 20th level, a moon druid can transform into up to a CR6 beast. The one to pick a CR5 Brontosaurus(nb: you will have to have seen one of these to do this), which is a gargantuan creature.



Get Tiny



You've got a lot more options here with your Wild Shape and can pretty much pick any from this list of tiny creatures.




Shapechange your way to it



The 9th level spell shapechange while at level 20 gives you full access to up to CR20 creatures, many of which cover Gargantuan and Tiny sizes.




You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower.







share|improve this answer











$endgroup$




















    6












    $begingroup$

    A Druid 17/Wizard 3 will give you a lot of options



    The key spells/features are:



    • Shapechange: a 9th-level Druid spell which lets you change your shape to any creature, up to CR 20, as an action. (Concentration, 1 hour)


    • Enlarge/reduce: a 2nd-level Wizard spell which lets you put your size up or down one category (Concentration, 1 minute)


    • Polymorph: a 4th-level spell on both spell lists (we would know it as a Druid spell though) which lets you take the form of any beast (Technically up to CR 20, but the list stops at 8). (Concentration, 1 hour)


    • Wild Shape: which gives you two uses to be a beast up to CR 5 (assuming circle of the Moon)


    Notably these spells and features stack poorly, either requiring concentration or Wild Shape preventing you from casting spells while transformed, but this will provide you the opportunity to transform many times (up to 1 shapechange, 11 polymorphs, 6 enlarge/reduce per long rest and two Wild Shapes per short).



    Having the legendary Staff of the Magi would add unlimited casting of Enlarge/Reduce. (Thanks NautArch)



    What race you are doesn't matter much to this approach, but since you care about size you might want to be a Goblin for their Fury of the Small feature.






    share|improve this answer











    $endgroup$








    • 1




      $begingroup$
      @NautArch I didn't intend for the spells to be stacked/ cast at the same time, but rather provide have more options so that you can change your size more often.
      $endgroup$
      – Someone_Evil
      10 hours ago










    • $begingroup$
      On the race front, you might want to consider Duergar as a stronger option. They get an innate once a long rest enlarge spell. Also Dwarf to Giant Shapechange seems pretty damned thematic for the Antman thing.
      $endgroup$
      – Benjamin Olson
      6 hours ago



















    3












    $begingroup$

    A range of Tiny to Gargantuan in two forms



    To achieve this range, you will need the druid's level 18 Beast Spells feature and Combat Wild Shape, at least 1 level in sorcerer, warlock, or wizard, and a staff of the magi.



    The two forms you will use are Giant Ape and Baboon (as these are the forms of appropriate size that have opposable thumbs).



    • Tiny through Medium.

      • This is achieved by the Baboon form which starts as small


      • Enlarge/reduce cast at-will from the staff of the magi opens up the options of tiny and medium.


    • Large through Gargantuan

      • This is achieved by the Giant Ape form which starts as huge


      • Enlarge/reduce cast at-will from the staff of the magi opens up the options of large and gargantuan.


    Since enlarge/reduce requires no charges from the staff of the magi, you can switch sizes within the size ranges for each form as many times as you want within the maximum of 9 hours in Wild Shape. You can also switch size ranges once between short rests, making this character's size switching even more flexible.



    For even more flexibility, you can also have access to...



    • Small through Large

      • This is achieved by any medium race in your normal druid form.


      • Enlarge/reduce cast at-will from the staff of the magi opens up the options of small and large.


    Side note: As a high level druid, you would also have access to shapechange which offers a wide range of more powerful options for a short time in every size category






    share|improve this answer











    $endgroup$




















      -1












      $begingroup$

      Depending on How You Read the Enlarged Reduce Spell, Go Wizard (or Bard) for Absolute Gimmicky Extremes



      As many have mentioned the Enlarge Reduce Spell, which wizards can get at third level, doubles or halves a creatures size. It is unclear however, so far as I know, whether it can double the size of a gargantuan creature or halve the size of a tiny one. The ambiguous parts of the spell read:




      Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category - from Medium to Large, for example.




      and




      Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category - from Medium to Small, for example.




      As you can see it has two direct size effects one of which (doubling/halving) has a straightforward game mechanic for any situation and the other of which (size category change) has no existing mechanic by which it can increase and decrease the size of a gargantuan or tiny creature respectively because there are no size categories beyond these. So essentially the issue is whether an element of a spell which, under casting circumstances, can not go into effect and has no provisions for this, nullifies the spell. This is open to interpretation, but if you are in the "it still works camp, proceed.



      Wizard for Double Concentration Glyph of Warding Shenanigans



      Assuming the enlarge reduce spell does work to further the extremes of a Gargantuan or Tiny creature, you then need a way to both be the creature and cast enlarge/reduce on yourself. Shapeshift permits you to cast spells as such a creature, but you have a Shapeshift with Enlarge Reduce double concentration issue, since they are both concentration spells.



      There are few ways to do this, but a wizard can do it provided one spell is a creature targeting spell level 3 or below, via the Glyph of Warding Spell which is available to both Bards and Wizards. The relevant parts:




      Spell Glyph: You can store a prepared spell of 3rd level or lower by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the triggering creature. .... If the spell requires concentration, it lasts for the full duration.




      Thus with an hour of casting Glyph of Warding you can make that Glyph stored Enlarge Reduce, then use that one level nine slot to Shapeshift (or True Polymorph) into the extreme sized creature you want, trigger the ward, and enjoy one minute of absolute size absurdity.



      This would also be achievable with True Polymorph, and thus a Bard, who gets that and Glyph of Warding could take Enlarge Reduce as a Magical Secret and achieve the same effect. Choice of spells (especially Magical Secrets spells) is a much bigger decision for a bard though.



      Note: Originally Glyph of Warding seemed to specify that it was only a hostile spell against other creatures. This has been changed in 2017 errata as discussed here.



      One should also note that, even if sizes beyond tiny and gargantuan are impossible, one could use these tricks with a halfling wizard to go straight from halfling reduced to tiny size to giant enlarged to gargantuan size, which is about as Antman-ish as possible.






      share|improve this answer











      $endgroup$








      • 1




        $begingroup$
        I don't think there is an offiicial size beyond gargantuan or tiny. If you can support a size change there, that'd be helpful.
        $endgroup$
        – NautArch
        5 hours ago











      • $begingroup$
        They do not exist, but I think I have discussed that exact issue as thoroughly as I know how though I'll edit to clarify that. It comes down to whether the lack of such sizes nullifies any or all other aspects of the spell. If anyone knows of any rulings, errata, answered questions, etc. on this point of spell effect interpretation that would be much appreciated.
        $endgroup$
        – Benjamin Olson
        4 hours ago












      Your Answer





      StackExchange.ifUsing("editor", function ()
      return StackExchange.using("mathjaxEditing", function ()
      StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
      StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
      );
      );
      , "mathjax-editing");

      StackExchange.ready(function()
      var channelOptions =
      tags: "".split(" "),
      id: "122"
      ;
      initTagRenderer("".split(" "), "".split(" "), channelOptions);

      StackExchange.using("externalEditor", function()
      // Have to fire editor after snippets, if snippets enabled
      if (StackExchange.settings.snippets.snippetsEnabled)
      StackExchange.using("snippets", function()
      createEditor();
      );

      else
      createEditor();

      );

      function createEditor()
      StackExchange.prepareEditor(
      heartbeatType: 'answer',
      autoActivateHeartbeat: false,
      convertImagesToLinks: false,
      noModals: true,
      showLowRepImageUploadWarning: true,
      reputationToPostImages: null,
      bindNavPrevention: true,
      postfix: "",
      imageUploader:
      brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
      contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
      allowUrls: true
      ,
      noCode: true, onDemand: true,
      discardSelector: ".discard-answer"
      ,immediatelyShowMarkdownHelp:true
      );



      );













      draft saved

      draft discarded


















      StackExchange.ready(
      function ()
      StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144846%2fhow-can-i-create-a-character-who-can-assume-the-widest-possible-range-of-creatur%23new-answer', 'question_page');

      );

      Post as a guest















      Required, but never shown

























      4 Answers
      4






      active

      oldest

      votes








      4 Answers
      4






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      19












      $begingroup$

      As a Moon Druid: all of 'em from Tiny to Gargantuan



      You can cover all the sizes, and do so utilizing your own statistics by being a Circle of the Moon druid.



      This works by activating your wild shape, which provides that:




      Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours.




      Unlike with polymorph, Wild Shape lets you be you...but in a different beast form.



      Get Gargantuan



      At 20th level, a moon druid can transform into up to a CR6 beast. The one to pick a CR5 Brontosaurus(nb: you will have to have seen one of these to do this), which is a gargantuan creature.



      Get Tiny



      You've got a lot more options here with your Wild Shape and can pretty much pick any from this list of tiny creatures.




      Shapechange your way to it



      The 9th level spell shapechange while at level 20 gives you full access to up to CR20 creatures, many of which cover Gargantuan and Tiny sizes.




      You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower.







      share|improve this answer











      $endgroup$

















        19












        $begingroup$

        As a Moon Druid: all of 'em from Tiny to Gargantuan



        You can cover all the sizes, and do so utilizing your own statistics by being a Circle of the Moon druid.



        This works by activating your wild shape, which provides that:




        Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours.




        Unlike with polymorph, Wild Shape lets you be you...but in a different beast form.



        Get Gargantuan



        At 20th level, a moon druid can transform into up to a CR6 beast. The one to pick a CR5 Brontosaurus(nb: you will have to have seen one of these to do this), which is a gargantuan creature.



        Get Tiny



        You've got a lot more options here with your Wild Shape and can pretty much pick any from this list of tiny creatures.




        Shapechange your way to it



        The 9th level spell shapechange while at level 20 gives you full access to up to CR20 creatures, many of which cover Gargantuan and Tiny sizes.




        You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower.







        share|improve this answer











        $endgroup$















          19












          19








          19





          $begingroup$

          As a Moon Druid: all of 'em from Tiny to Gargantuan



          You can cover all the sizes, and do so utilizing your own statistics by being a Circle of the Moon druid.



          This works by activating your wild shape, which provides that:




          Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours.




          Unlike with polymorph, Wild Shape lets you be you...but in a different beast form.



          Get Gargantuan



          At 20th level, a moon druid can transform into up to a CR6 beast. The one to pick a CR5 Brontosaurus(nb: you will have to have seen one of these to do this), which is a gargantuan creature.



          Get Tiny



          You've got a lot more options here with your Wild Shape and can pretty much pick any from this list of tiny creatures.




          Shapechange your way to it



          The 9th level spell shapechange while at level 20 gives you full access to up to CR20 creatures, many of which cover Gargantuan and Tiny sizes.




          You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower.







          share|improve this answer











          $endgroup$



          As a Moon Druid: all of 'em from Tiny to Gargantuan



          You can cover all the sizes, and do so utilizing your own statistics by being a Circle of the Moon druid.



          This works by activating your wild shape, which provides that:




          Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours.




          Unlike with polymorph, Wild Shape lets you be you...but in a different beast form.



          Get Gargantuan



          At 20th level, a moon druid can transform into up to a CR6 beast. The one to pick a CR5 Brontosaurus(nb: you will have to have seen one of these to do this), which is a gargantuan creature.



          Get Tiny



          You've got a lot more options here with your Wild Shape and can pretty much pick any from this list of tiny creatures.




          Shapechange your way to it



          The 9th level spell shapechange while at level 20 gives you full access to up to CR20 creatures, many of which cover Gargantuan and Tiny sizes.




          You assume the form of a different creature for the duration. The new form can be of any creature with a challenge rating equal to your level or lower.








          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 9 hours ago

























          answered 11 hours ago









          NautArchNautArch

          62.1k8223411




          62.1k8223411























              6












              $begingroup$

              A Druid 17/Wizard 3 will give you a lot of options



              The key spells/features are:



              • Shapechange: a 9th-level Druid spell which lets you change your shape to any creature, up to CR 20, as an action. (Concentration, 1 hour)


              • Enlarge/reduce: a 2nd-level Wizard spell which lets you put your size up or down one category (Concentration, 1 minute)


              • Polymorph: a 4th-level spell on both spell lists (we would know it as a Druid spell though) which lets you take the form of any beast (Technically up to CR 20, but the list stops at 8). (Concentration, 1 hour)


              • Wild Shape: which gives you two uses to be a beast up to CR 5 (assuming circle of the Moon)


              Notably these spells and features stack poorly, either requiring concentration or Wild Shape preventing you from casting spells while transformed, but this will provide you the opportunity to transform many times (up to 1 shapechange, 11 polymorphs, 6 enlarge/reduce per long rest and two Wild Shapes per short).



              Having the legendary Staff of the Magi would add unlimited casting of Enlarge/Reduce. (Thanks NautArch)



              What race you are doesn't matter much to this approach, but since you care about size you might want to be a Goblin for their Fury of the Small feature.






              share|improve this answer











              $endgroup$








              • 1




                $begingroup$
                @NautArch I didn't intend for the spells to be stacked/ cast at the same time, but rather provide have more options so that you can change your size more often.
                $endgroup$
                – Someone_Evil
                10 hours ago










              • $begingroup$
                On the race front, you might want to consider Duergar as a stronger option. They get an innate once a long rest enlarge spell. Also Dwarf to Giant Shapechange seems pretty damned thematic for the Antman thing.
                $endgroup$
                – Benjamin Olson
                6 hours ago
















              6












              $begingroup$

              A Druid 17/Wizard 3 will give you a lot of options



              The key spells/features are:



              • Shapechange: a 9th-level Druid spell which lets you change your shape to any creature, up to CR 20, as an action. (Concentration, 1 hour)


              • Enlarge/reduce: a 2nd-level Wizard spell which lets you put your size up or down one category (Concentration, 1 minute)


              • Polymorph: a 4th-level spell on both spell lists (we would know it as a Druid spell though) which lets you take the form of any beast (Technically up to CR 20, but the list stops at 8). (Concentration, 1 hour)


              • Wild Shape: which gives you two uses to be a beast up to CR 5 (assuming circle of the Moon)


              Notably these spells and features stack poorly, either requiring concentration or Wild Shape preventing you from casting spells while transformed, but this will provide you the opportunity to transform many times (up to 1 shapechange, 11 polymorphs, 6 enlarge/reduce per long rest and two Wild Shapes per short).



              Having the legendary Staff of the Magi would add unlimited casting of Enlarge/Reduce. (Thanks NautArch)



              What race you are doesn't matter much to this approach, but since you care about size you might want to be a Goblin for their Fury of the Small feature.






              share|improve this answer











              $endgroup$








              • 1




                $begingroup$
                @NautArch I didn't intend for the spells to be stacked/ cast at the same time, but rather provide have more options so that you can change your size more often.
                $endgroup$
                – Someone_Evil
                10 hours ago










              • $begingroup$
                On the race front, you might want to consider Duergar as a stronger option. They get an innate once a long rest enlarge spell. Also Dwarf to Giant Shapechange seems pretty damned thematic for the Antman thing.
                $endgroup$
                – Benjamin Olson
                6 hours ago














              6












              6








              6





              $begingroup$

              A Druid 17/Wizard 3 will give you a lot of options



              The key spells/features are:



              • Shapechange: a 9th-level Druid spell which lets you change your shape to any creature, up to CR 20, as an action. (Concentration, 1 hour)


              • Enlarge/reduce: a 2nd-level Wizard spell which lets you put your size up or down one category (Concentration, 1 minute)


              • Polymorph: a 4th-level spell on both spell lists (we would know it as a Druid spell though) which lets you take the form of any beast (Technically up to CR 20, but the list stops at 8). (Concentration, 1 hour)


              • Wild Shape: which gives you two uses to be a beast up to CR 5 (assuming circle of the Moon)


              Notably these spells and features stack poorly, either requiring concentration or Wild Shape preventing you from casting spells while transformed, but this will provide you the opportunity to transform many times (up to 1 shapechange, 11 polymorphs, 6 enlarge/reduce per long rest and two Wild Shapes per short).



              Having the legendary Staff of the Magi would add unlimited casting of Enlarge/Reduce. (Thanks NautArch)



              What race you are doesn't matter much to this approach, but since you care about size you might want to be a Goblin for their Fury of the Small feature.






              share|improve this answer











              $endgroup$



              A Druid 17/Wizard 3 will give you a lot of options



              The key spells/features are:



              • Shapechange: a 9th-level Druid spell which lets you change your shape to any creature, up to CR 20, as an action. (Concentration, 1 hour)


              • Enlarge/reduce: a 2nd-level Wizard spell which lets you put your size up or down one category (Concentration, 1 minute)


              • Polymorph: a 4th-level spell on both spell lists (we would know it as a Druid spell though) which lets you take the form of any beast (Technically up to CR 20, but the list stops at 8). (Concentration, 1 hour)


              • Wild Shape: which gives you two uses to be a beast up to CR 5 (assuming circle of the Moon)


              Notably these spells and features stack poorly, either requiring concentration or Wild Shape preventing you from casting spells while transformed, but this will provide you the opportunity to transform many times (up to 1 shapechange, 11 polymorphs, 6 enlarge/reduce per long rest and two Wild Shapes per short).



              Having the legendary Staff of the Magi would add unlimited casting of Enlarge/Reduce. (Thanks NautArch)



              What race you are doesn't matter much to this approach, but since you care about size you might want to be a Goblin for their Fury of the Small feature.







              share|improve this answer














              share|improve this answer



              share|improve this answer








              edited 44 mins ago









              V2Blast

              26.3k591161




              26.3k591161










              answered 10 hours ago









              Someone_EvilSomeone_Evil

              1,450218




              1,450218







              • 1




                $begingroup$
                @NautArch I didn't intend for the spells to be stacked/ cast at the same time, but rather provide have more options so that you can change your size more often.
                $endgroup$
                – Someone_Evil
                10 hours ago










              • $begingroup$
                On the race front, you might want to consider Duergar as a stronger option. They get an innate once a long rest enlarge spell. Also Dwarf to Giant Shapechange seems pretty damned thematic for the Antman thing.
                $endgroup$
                – Benjamin Olson
                6 hours ago













              • 1




                $begingroup$
                @NautArch I didn't intend for the spells to be stacked/ cast at the same time, but rather provide have more options so that you can change your size more often.
                $endgroup$
                – Someone_Evil
                10 hours ago










              • $begingroup$
                On the race front, you might want to consider Duergar as a stronger option. They get an innate once a long rest enlarge spell. Also Dwarf to Giant Shapechange seems pretty damned thematic for the Antman thing.
                $endgroup$
                – Benjamin Olson
                6 hours ago








              1




              1




              $begingroup$
              @NautArch I didn't intend for the spells to be stacked/ cast at the same time, but rather provide have more options so that you can change your size more often.
              $endgroup$
              – Someone_Evil
              10 hours ago




              $begingroup$
              @NautArch I didn't intend for the spells to be stacked/ cast at the same time, but rather provide have more options so that you can change your size more often.
              $endgroup$
              – Someone_Evil
              10 hours ago












              $begingroup$
              On the race front, you might want to consider Duergar as a stronger option. They get an innate once a long rest enlarge spell. Also Dwarf to Giant Shapechange seems pretty damned thematic for the Antman thing.
              $endgroup$
              – Benjamin Olson
              6 hours ago





              $begingroup$
              On the race front, you might want to consider Duergar as a stronger option. They get an innate once a long rest enlarge spell. Also Dwarf to Giant Shapechange seems pretty damned thematic for the Antman thing.
              $endgroup$
              – Benjamin Olson
              6 hours ago












              3












              $begingroup$

              A range of Tiny to Gargantuan in two forms



              To achieve this range, you will need the druid's level 18 Beast Spells feature and Combat Wild Shape, at least 1 level in sorcerer, warlock, or wizard, and a staff of the magi.



              The two forms you will use are Giant Ape and Baboon (as these are the forms of appropriate size that have opposable thumbs).



              • Tiny through Medium.

                • This is achieved by the Baboon form which starts as small


                • Enlarge/reduce cast at-will from the staff of the magi opens up the options of tiny and medium.


              • Large through Gargantuan

                • This is achieved by the Giant Ape form which starts as huge


                • Enlarge/reduce cast at-will from the staff of the magi opens up the options of large and gargantuan.


              Since enlarge/reduce requires no charges from the staff of the magi, you can switch sizes within the size ranges for each form as many times as you want within the maximum of 9 hours in Wild Shape. You can also switch size ranges once between short rests, making this character's size switching even more flexible.



              For even more flexibility, you can also have access to...



              • Small through Large

                • This is achieved by any medium race in your normal druid form.


                • Enlarge/reduce cast at-will from the staff of the magi opens up the options of small and large.


              Side note: As a high level druid, you would also have access to shapechange which offers a wide range of more powerful options for a short time in every size category






              share|improve this answer











              $endgroup$

















                3












                $begingroup$

                A range of Tiny to Gargantuan in two forms



                To achieve this range, you will need the druid's level 18 Beast Spells feature and Combat Wild Shape, at least 1 level in sorcerer, warlock, or wizard, and a staff of the magi.



                The two forms you will use are Giant Ape and Baboon (as these are the forms of appropriate size that have opposable thumbs).



                • Tiny through Medium.

                  • This is achieved by the Baboon form which starts as small


                  • Enlarge/reduce cast at-will from the staff of the magi opens up the options of tiny and medium.


                • Large through Gargantuan

                  • This is achieved by the Giant Ape form which starts as huge


                  • Enlarge/reduce cast at-will from the staff of the magi opens up the options of large and gargantuan.


                Since enlarge/reduce requires no charges from the staff of the magi, you can switch sizes within the size ranges for each form as many times as you want within the maximum of 9 hours in Wild Shape. You can also switch size ranges once between short rests, making this character's size switching even more flexible.



                For even more flexibility, you can also have access to...



                • Small through Large

                  • This is achieved by any medium race in your normal druid form.


                  • Enlarge/reduce cast at-will from the staff of the magi opens up the options of small and large.


                Side note: As a high level druid, you would also have access to shapechange which offers a wide range of more powerful options for a short time in every size category






                share|improve this answer











                $endgroup$















                  3












                  3








                  3





                  $begingroup$

                  A range of Tiny to Gargantuan in two forms



                  To achieve this range, you will need the druid's level 18 Beast Spells feature and Combat Wild Shape, at least 1 level in sorcerer, warlock, or wizard, and a staff of the magi.



                  The two forms you will use are Giant Ape and Baboon (as these are the forms of appropriate size that have opposable thumbs).



                  • Tiny through Medium.

                    • This is achieved by the Baboon form which starts as small


                    • Enlarge/reduce cast at-will from the staff of the magi opens up the options of tiny and medium.


                  • Large through Gargantuan

                    • This is achieved by the Giant Ape form which starts as huge


                    • Enlarge/reduce cast at-will from the staff of the magi opens up the options of large and gargantuan.


                  Since enlarge/reduce requires no charges from the staff of the magi, you can switch sizes within the size ranges for each form as many times as you want within the maximum of 9 hours in Wild Shape. You can also switch size ranges once between short rests, making this character's size switching even more flexible.



                  For even more flexibility, you can also have access to...



                  • Small through Large

                    • This is achieved by any medium race in your normal druid form.


                    • Enlarge/reduce cast at-will from the staff of the magi opens up the options of small and large.


                  Side note: As a high level druid, you would also have access to shapechange which offers a wide range of more powerful options for a short time in every size category






                  share|improve this answer











                  $endgroup$



                  A range of Tiny to Gargantuan in two forms



                  To achieve this range, you will need the druid's level 18 Beast Spells feature and Combat Wild Shape, at least 1 level in sorcerer, warlock, or wizard, and a staff of the magi.



                  The two forms you will use are Giant Ape and Baboon (as these are the forms of appropriate size that have opposable thumbs).



                  • Tiny through Medium.

                    • This is achieved by the Baboon form which starts as small


                    • Enlarge/reduce cast at-will from the staff of the magi opens up the options of tiny and medium.


                  • Large through Gargantuan

                    • This is achieved by the Giant Ape form which starts as huge


                    • Enlarge/reduce cast at-will from the staff of the magi opens up the options of large and gargantuan.


                  Since enlarge/reduce requires no charges from the staff of the magi, you can switch sizes within the size ranges for each form as many times as you want within the maximum of 9 hours in Wild Shape. You can also switch size ranges once between short rests, making this character's size switching even more flexible.



                  For even more flexibility, you can also have access to...



                  • Small through Large

                    • This is achieved by any medium race in your normal druid form.


                    • Enlarge/reduce cast at-will from the staff of the magi opens up the options of small and large.


                  Side note: As a high level druid, you would also have access to shapechange which offers a wide range of more powerful options for a short time in every size category







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited 9 hours ago

























                  answered 10 hours ago









                  David CoffronDavid Coffron

                  39.8k3138284




                  39.8k3138284





















                      -1












                      $begingroup$

                      Depending on How You Read the Enlarged Reduce Spell, Go Wizard (or Bard) for Absolute Gimmicky Extremes



                      As many have mentioned the Enlarge Reduce Spell, which wizards can get at third level, doubles or halves a creatures size. It is unclear however, so far as I know, whether it can double the size of a gargantuan creature or halve the size of a tiny one. The ambiguous parts of the spell read:




                      Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category - from Medium to Large, for example.




                      and




                      Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category - from Medium to Small, for example.




                      As you can see it has two direct size effects one of which (doubling/halving) has a straightforward game mechanic for any situation and the other of which (size category change) has no existing mechanic by which it can increase and decrease the size of a gargantuan or tiny creature respectively because there are no size categories beyond these. So essentially the issue is whether an element of a spell which, under casting circumstances, can not go into effect and has no provisions for this, nullifies the spell. This is open to interpretation, but if you are in the "it still works camp, proceed.



                      Wizard for Double Concentration Glyph of Warding Shenanigans



                      Assuming the enlarge reduce spell does work to further the extremes of a Gargantuan or Tiny creature, you then need a way to both be the creature and cast enlarge/reduce on yourself. Shapeshift permits you to cast spells as such a creature, but you have a Shapeshift with Enlarge Reduce double concentration issue, since they are both concentration spells.



                      There are few ways to do this, but a wizard can do it provided one spell is a creature targeting spell level 3 or below, via the Glyph of Warding Spell which is available to both Bards and Wizards. The relevant parts:




                      Spell Glyph: You can store a prepared spell of 3rd level or lower by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the triggering creature. .... If the spell requires concentration, it lasts for the full duration.




                      Thus with an hour of casting Glyph of Warding you can make that Glyph stored Enlarge Reduce, then use that one level nine slot to Shapeshift (or True Polymorph) into the extreme sized creature you want, trigger the ward, and enjoy one minute of absolute size absurdity.



                      This would also be achievable with True Polymorph, and thus a Bard, who gets that and Glyph of Warding could take Enlarge Reduce as a Magical Secret and achieve the same effect. Choice of spells (especially Magical Secrets spells) is a much bigger decision for a bard though.



                      Note: Originally Glyph of Warding seemed to specify that it was only a hostile spell against other creatures. This has been changed in 2017 errata as discussed here.



                      One should also note that, even if sizes beyond tiny and gargantuan are impossible, one could use these tricks with a halfling wizard to go straight from halfling reduced to tiny size to giant enlarged to gargantuan size, which is about as Antman-ish as possible.






                      share|improve this answer











                      $endgroup$








                      • 1




                        $begingroup$
                        I don't think there is an offiicial size beyond gargantuan or tiny. If you can support a size change there, that'd be helpful.
                        $endgroup$
                        – NautArch
                        5 hours ago











                      • $begingroup$
                        They do not exist, but I think I have discussed that exact issue as thoroughly as I know how though I'll edit to clarify that. It comes down to whether the lack of such sizes nullifies any or all other aspects of the spell. If anyone knows of any rulings, errata, answered questions, etc. on this point of spell effect interpretation that would be much appreciated.
                        $endgroup$
                        – Benjamin Olson
                        4 hours ago
















                      -1












                      $begingroup$

                      Depending on How You Read the Enlarged Reduce Spell, Go Wizard (or Bard) for Absolute Gimmicky Extremes



                      As many have mentioned the Enlarge Reduce Spell, which wizards can get at third level, doubles or halves a creatures size. It is unclear however, so far as I know, whether it can double the size of a gargantuan creature or halve the size of a tiny one. The ambiguous parts of the spell read:




                      Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category - from Medium to Large, for example.




                      and




                      Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category - from Medium to Small, for example.




                      As you can see it has two direct size effects one of which (doubling/halving) has a straightforward game mechanic for any situation and the other of which (size category change) has no existing mechanic by which it can increase and decrease the size of a gargantuan or tiny creature respectively because there are no size categories beyond these. So essentially the issue is whether an element of a spell which, under casting circumstances, can not go into effect and has no provisions for this, nullifies the spell. This is open to interpretation, but if you are in the "it still works camp, proceed.



                      Wizard for Double Concentration Glyph of Warding Shenanigans



                      Assuming the enlarge reduce spell does work to further the extremes of a Gargantuan or Tiny creature, you then need a way to both be the creature and cast enlarge/reduce on yourself. Shapeshift permits you to cast spells as such a creature, but you have a Shapeshift with Enlarge Reduce double concentration issue, since they are both concentration spells.



                      There are few ways to do this, but a wizard can do it provided one spell is a creature targeting spell level 3 or below, via the Glyph of Warding Spell which is available to both Bards and Wizards. The relevant parts:




                      Spell Glyph: You can store a prepared spell of 3rd level or lower by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the triggering creature. .... If the spell requires concentration, it lasts for the full duration.




                      Thus with an hour of casting Glyph of Warding you can make that Glyph stored Enlarge Reduce, then use that one level nine slot to Shapeshift (or True Polymorph) into the extreme sized creature you want, trigger the ward, and enjoy one minute of absolute size absurdity.



                      This would also be achievable with True Polymorph, and thus a Bard, who gets that and Glyph of Warding could take Enlarge Reduce as a Magical Secret and achieve the same effect. Choice of spells (especially Magical Secrets spells) is a much bigger decision for a bard though.



                      Note: Originally Glyph of Warding seemed to specify that it was only a hostile spell against other creatures. This has been changed in 2017 errata as discussed here.



                      One should also note that, even if sizes beyond tiny and gargantuan are impossible, one could use these tricks with a halfling wizard to go straight from halfling reduced to tiny size to giant enlarged to gargantuan size, which is about as Antman-ish as possible.






                      share|improve this answer











                      $endgroup$








                      • 1




                        $begingroup$
                        I don't think there is an offiicial size beyond gargantuan or tiny. If you can support a size change there, that'd be helpful.
                        $endgroup$
                        – NautArch
                        5 hours ago











                      • $begingroup$
                        They do not exist, but I think I have discussed that exact issue as thoroughly as I know how though I'll edit to clarify that. It comes down to whether the lack of such sizes nullifies any or all other aspects of the spell. If anyone knows of any rulings, errata, answered questions, etc. on this point of spell effect interpretation that would be much appreciated.
                        $endgroup$
                        – Benjamin Olson
                        4 hours ago














                      -1












                      -1








                      -1





                      $begingroup$

                      Depending on How You Read the Enlarged Reduce Spell, Go Wizard (or Bard) for Absolute Gimmicky Extremes



                      As many have mentioned the Enlarge Reduce Spell, which wizards can get at third level, doubles or halves a creatures size. It is unclear however, so far as I know, whether it can double the size of a gargantuan creature or halve the size of a tiny one. The ambiguous parts of the spell read:




                      Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category - from Medium to Large, for example.




                      and




                      Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category - from Medium to Small, for example.




                      As you can see it has two direct size effects one of which (doubling/halving) has a straightforward game mechanic for any situation and the other of which (size category change) has no existing mechanic by which it can increase and decrease the size of a gargantuan or tiny creature respectively because there are no size categories beyond these. So essentially the issue is whether an element of a spell which, under casting circumstances, can not go into effect and has no provisions for this, nullifies the spell. This is open to interpretation, but if you are in the "it still works camp, proceed.



                      Wizard for Double Concentration Glyph of Warding Shenanigans



                      Assuming the enlarge reduce spell does work to further the extremes of a Gargantuan or Tiny creature, you then need a way to both be the creature and cast enlarge/reduce on yourself. Shapeshift permits you to cast spells as such a creature, but you have a Shapeshift with Enlarge Reduce double concentration issue, since they are both concentration spells.



                      There are few ways to do this, but a wizard can do it provided one spell is a creature targeting spell level 3 or below, via the Glyph of Warding Spell which is available to both Bards and Wizards. The relevant parts:




                      Spell Glyph: You can store a prepared spell of 3rd level or lower by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the triggering creature. .... If the spell requires concentration, it lasts for the full duration.




                      Thus with an hour of casting Glyph of Warding you can make that Glyph stored Enlarge Reduce, then use that one level nine slot to Shapeshift (or True Polymorph) into the extreme sized creature you want, trigger the ward, and enjoy one minute of absolute size absurdity.



                      This would also be achievable with True Polymorph, and thus a Bard, who gets that and Glyph of Warding could take Enlarge Reduce as a Magical Secret and achieve the same effect. Choice of spells (especially Magical Secrets spells) is a much bigger decision for a bard though.



                      Note: Originally Glyph of Warding seemed to specify that it was only a hostile spell against other creatures. This has been changed in 2017 errata as discussed here.



                      One should also note that, even if sizes beyond tiny and gargantuan are impossible, one could use these tricks with a halfling wizard to go straight from halfling reduced to tiny size to giant enlarged to gargantuan size, which is about as Antman-ish as possible.






                      share|improve this answer











                      $endgroup$



                      Depending on How You Read the Enlarged Reduce Spell, Go Wizard (or Bard) for Absolute Gimmicky Extremes



                      As many have mentioned the Enlarge Reduce Spell, which wizards can get at third level, doubles or halves a creatures size. It is unclear however, so far as I know, whether it can double the size of a gargantuan creature or halve the size of a tiny one. The ambiguous parts of the spell read:




                      Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category - from Medium to Large, for example.




                      and




                      Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category - from Medium to Small, for example.




                      As you can see it has two direct size effects one of which (doubling/halving) has a straightforward game mechanic for any situation and the other of which (size category change) has no existing mechanic by which it can increase and decrease the size of a gargantuan or tiny creature respectively because there are no size categories beyond these. So essentially the issue is whether an element of a spell which, under casting circumstances, can not go into effect and has no provisions for this, nullifies the spell. This is open to interpretation, but if you are in the "it still works camp, proceed.



                      Wizard for Double Concentration Glyph of Warding Shenanigans



                      Assuming the enlarge reduce spell does work to further the extremes of a Gargantuan or Tiny creature, you then need a way to both be the creature and cast enlarge/reduce on yourself. Shapeshift permits you to cast spells as such a creature, but you have a Shapeshift with Enlarge Reduce double concentration issue, since they are both concentration spells.



                      There are few ways to do this, but a wizard can do it provided one spell is a creature targeting spell level 3 or below, via the Glyph of Warding Spell which is available to both Bards and Wizards. The relevant parts:




                      Spell Glyph: You can store a prepared spell of 3rd level or lower by casting it as part of creating the glyph. The spell must target a single creature or an area. The spell being stored has no immediate effect. When the glyph is triggered, the stored spell is cast. If the spell has a target, it targets the triggering creature. .... If the spell requires concentration, it lasts for the full duration.




                      Thus with an hour of casting Glyph of Warding you can make that Glyph stored Enlarge Reduce, then use that one level nine slot to Shapeshift (or True Polymorph) into the extreme sized creature you want, trigger the ward, and enjoy one minute of absolute size absurdity.



                      This would also be achievable with True Polymorph, and thus a Bard, who gets that and Glyph of Warding could take Enlarge Reduce as a Magical Secret and achieve the same effect. Choice of spells (especially Magical Secrets spells) is a much bigger decision for a bard though.



                      Note: Originally Glyph of Warding seemed to specify that it was only a hostile spell against other creatures. This has been changed in 2017 errata as discussed here.



                      One should also note that, even if sizes beyond tiny and gargantuan are impossible, one could use these tricks with a halfling wizard to go straight from halfling reduced to tiny size to giant enlarged to gargantuan size, which is about as Antman-ish as possible.







                      share|improve this answer














                      share|improve this answer



                      share|improve this answer








                      edited 4 hours ago

























                      answered 5 hours ago









                      Benjamin OlsonBenjamin Olson

                      8147




                      8147







                      • 1




                        $begingroup$
                        I don't think there is an offiicial size beyond gargantuan or tiny. If you can support a size change there, that'd be helpful.
                        $endgroup$
                        – NautArch
                        5 hours ago











                      • $begingroup$
                        They do not exist, but I think I have discussed that exact issue as thoroughly as I know how though I'll edit to clarify that. It comes down to whether the lack of such sizes nullifies any or all other aspects of the spell. If anyone knows of any rulings, errata, answered questions, etc. on this point of spell effect interpretation that would be much appreciated.
                        $endgroup$
                        – Benjamin Olson
                        4 hours ago













                      • 1




                        $begingroup$
                        I don't think there is an offiicial size beyond gargantuan or tiny. If you can support a size change there, that'd be helpful.
                        $endgroup$
                        – NautArch
                        5 hours ago











                      • $begingroup$
                        They do not exist, but I think I have discussed that exact issue as thoroughly as I know how though I'll edit to clarify that. It comes down to whether the lack of such sizes nullifies any or all other aspects of the spell. If anyone knows of any rulings, errata, answered questions, etc. on this point of spell effect interpretation that would be much appreciated.
                        $endgroup$
                        – Benjamin Olson
                        4 hours ago








                      1




                      1




                      $begingroup$
                      I don't think there is an offiicial size beyond gargantuan or tiny. If you can support a size change there, that'd be helpful.
                      $endgroup$
                      – NautArch
                      5 hours ago





                      $begingroup$
                      I don't think there is an offiicial size beyond gargantuan or tiny. If you can support a size change there, that'd be helpful.
                      $endgroup$
                      – NautArch
                      5 hours ago













                      $begingroup$
                      They do not exist, but I think I have discussed that exact issue as thoroughly as I know how though I'll edit to clarify that. It comes down to whether the lack of such sizes nullifies any or all other aspects of the spell. If anyone knows of any rulings, errata, answered questions, etc. on this point of spell effect interpretation that would be much appreciated.
                      $endgroup$
                      – Benjamin Olson
                      4 hours ago





                      $begingroup$
                      They do not exist, but I think I have discussed that exact issue as thoroughly as I know how though I'll edit to clarify that. It comes down to whether the lack of such sizes nullifies any or all other aspects of the spell. If anyone knows of any rulings, errata, answered questions, etc. on this point of spell effect interpretation that would be much appreciated.
                      $endgroup$
                      – Benjamin Olson
                      4 hours ago


















                      draft saved

                      draft discarded
















































                      Thanks for contributing an answer to Role-playing Games Stack Exchange!


                      • Please be sure to answer the question. Provide details and share your research!

                      But avoid


                      • Asking for help, clarification, or responding to other answers.

                      • Making statements based on opinion; back them up with references or personal experience.

                      Use MathJax to format equations. MathJax reference.


                      To learn more, see our tips on writing great answers.




                      draft saved


                      draft discarded














                      StackExchange.ready(
                      function ()
                      StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144846%2fhow-can-i-create-a-character-who-can-assume-the-widest-possible-range-of-creatur%23new-answer', 'question_page');

                      );

                      Post as a guest















                      Required, but never shown





















































                      Required, but never shown














                      Required, but never shown












                      Required, but never shown







                      Required, but never shown

































                      Required, but never shown














                      Required, but never shown












                      Required, but never shown







                      Required, but never shown