Creating a body for the spirit of a magic item? Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)How do I price a sword that absorbs other weapon's abilities?How does the Necklace of Adaption's bubble of air work out in practice underwater?How is a Bag of Devouring identified?Does ki count as magic for the purpose of an antimagic field, or is it only fluff?Can you kill the physical body of someone in the middle of using Astral Projection?How can maximum protection for a clone stored in a demiplane be achieved?Question about Dawnbringer and Out of the Abyss [Minor Spoilers]Need help dealing with a Chaotic Evil murder hobo fighterIs this homebrew Spiritual Inquiry spell, an adjustment of Speak with Dead to be lower level, balanced as a 1st-level spell?How should I respond to a player wanting to catch a sword between their hands?

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Creating a body for the spirit of a magic item?



Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)How do I price a sword that absorbs other weapon's abilities?How does the Necklace of Adaption's bubble of air work out in practice underwater?How is a Bag of Devouring identified?Does ki count as magic for the purpose of an antimagic field, or is it only fluff?Can you kill the physical body of someone in the middle of using Astral Projection?How can maximum protection for a clone stored in a demiplane be achieved?Question about Dawnbringer and Out of the Abyss [Minor Spoilers]Need help dealing with a Chaotic Evil murder hobo fighterIs this homebrew Spiritual Inquiry spell, an adjustment of Speak with Dead to be lower level, balanced as a 1st-level spell?How should I respond to a player wanting to catch a sword between their hands?



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5












$begingroup$


Okay so In the campaign I'm currently playing in the party found a magic sword (Dawnbringer, Sun Blade). The sword has it's own personality, spirit or soul whatever you'd call it. Anyway the group didn't really need the sword so we just kinda ended up talking to it a lot. In our last session we thought it would be an idea to try give this sword it's own body.



I thought maybe with the clone spell we could create a body and then try transfer the soul of the sword in to it but I don't believe this is possible.



My question is there a way we can achieve this with some sort of spell or other magic item maybe?










share|improve this question









New contributor




Sam is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Good Luck and Happy Gaming!
    $endgroup$
    – Someone_Evil
    6 hours ago










  • $begingroup$
    I, personally, am baffled at the idea of a party in OotA not having a use for Dawnbringer. (Light source, d8 finesse weapon that can be used with only shortsword proficiency, radiant damage, bonus damage vs. undead, +2 attack and damage...and Dawnbringer has an extra feature on top of that.) Do you guys just not have anyone at all that fights in melee?
    $endgroup$
    – guildsbounty
    5 mins ago


















5












$begingroup$


Okay so In the campaign I'm currently playing in the party found a magic sword (Dawnbringer, Sun Blade). The sword has it's own personality, spirit or soul whatever you'd call it. Anyway the group didn't really need the sword so we just kinda ended up talking to it a lot. In our last session we thought it would be an idea to try give this sword it's own body.



I thought maybe with the clone spell we could create a body and then try transfer the soul of the sword in to it but I don't believe this is possible.



My question is there a way we can achieve this with some sort of spell or other magic item maybe?










share|improve this question









New contributor




Sam is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$











  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Good Luck and Happy Gaming!
    $endgroup$
    – Someone_Evil
    6 hours ago










  • $begingroup$
    I, personally, am baffled at the idea of a party in OotA not having a use for Dawnbringer. (Light source, d8 finesse weapon that can be used with only shortsword proficiency, radiant damage, bonus damage vs. undead, +2 attack and damage...and Dawnbringer has an extra feature on top of that.) Do you guys just not have anyone at all that fights in melee?
    $endgroup$
    – guildsbounty
    5 mins ago














5












5








5


1



$begingroup$


Okay so In the campaign I'm currently playing in the party found a magic sword (Dawnbringer, Sun Blade). The sword has it's own personality, spirit or soul whatever you'd call it. Anyway the group didn't really need the sword so we just kinda ended up talking to it a lot. In our last session we thought it would be an idea to try give this sword it's own body.



I thought maybe with the clone spell we could create a body and then try transfer the soul of the sword in to it but I don't believe this is possible.



My question is there a way we can achieve this with some sort of spell or other magic item maybe?










share|improve this question









New contributor




Sam is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




Okay so In the campaign I'm currently playing in the party found a magic sword (Dawnbringer, Sun Blade). The sword has it's own personality, spirit or soul whatever you'd call it. Anyway the group didn't really need the sword so we just kinda ended up talking to it a lot. In our last session we thought it would be an idea to try give this sword it's own body.



I thought maybe with the clone spell we could create a body and then try transfer the soul of the sword in to it but I don't believe this is possible.



My question is there a way we can achieve this with some sort of spell or other magic item maybe?







dnd-5e magic-items out-of-the-abyss






share|improve this question









New contributor




Sam is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




Sam is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited 6 hours ago







Sam













New contributor




Sam is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked 6 hours ago









SamSam

284




284




New contributor




Sam is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Sam is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Sam is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Good Luck and Happy Gaming!
    $endgroup$
    – Someone_Evil
    6 hours ago










  • $begingroup$
    I, personally, am baffled at the idea of a party in OotA not having a use for Dawnbringer. (Light source, d8 finesse weapon that can be used with only shortsword proficiency, radiant damage, bonus damage vs. undead, +2 attack and damage...and Dawnbringer has an extra feature on top of that.) Do you guys just not have anyone at all that fights in melee?
    $endgroup$
    – guildsbounty
    5 mins ago

















  • $begingroup$
    Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Good Luck and Happy Gaming!
    $endgroup$
    – Someone_Evil
    6 hours ago










  • $begingroup$
    I, personally, am baffled at the idea of a party in OotA not having a use for Dawnbringer. (Light source, d8 finesse weapon that can be used with only shortsword proficiency, radiant damage, bonus damage vs. undead, +2 attack and damage...and Dawnbringer has an extra feature on top of that.) Do you guys just not have anyone at all that fights in melee?
    $endgroup$
    – guildsbounty
    5 mins ago
















$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Good Luck and Happy Gaming!
$endgroup$
– Someone_Evil
6 hours ago




$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance. Good Luck and Happy Gaming!
$endgroup$
– Someone_Evil
6 hours ago












$begingroup$
I, personally, am baffled at the idea of a party in OotA not having a use for Dawnbringer. (Light source, d8 finesse weapon that can be used with only shortsword proficiency, radiant damage, bonus damage vs. undead, +2 attack and damage...and Dawnbringer has an extra feature on top of that.) Do you guys just not have anyone at all that fights in melee?
$endgroup$
– guildsbounty
5 mins ago





$begingroup$
I, personally, am baffled at the idea of a party in OotA not having a use for Dawnbringer. (Light source, d8 finesse weapon that can be used with only shortsword proficiency, radiant damage, bonus damage vs. undead, +2 attack and damage...and Dawnbringer has an extra feature on top of that.) Do you guys just not have anyone at all that fights in melee?
$endgroup$
– guildsbounty
5 mins ago











1 Answer
1






active

oldest

votes


















3












$begingroup$

That is entirely in the hands of your DM



The game term for a magic weapon that can talk is a Sentient Weapon. These are described beginning on page 214 of the Dungeon Master's Guide. However there is little to guide their exact nature:




Such an item might be possessed, haunted by the spirit
of a previous owner, or self-aware thanks to the magic
used to create it.




So, depending how the sword has been made (as determined by your DM) there could be a soul trapped in it, which could have a soul to be restored to its body by spells like true resurrection. However from the description of Dawnbringer (Out of the Abyss page 222) it seems it was merely forged and given consciousness and therefore has no soul to be transferred or rescued.



There might still be a way for you to do this though, but it hinges on a lot of DM fiat. The closest solutions in RAW is probably creating a golem, a homuncolous, or use awaken and letting Dawnbringer be wielded by and controling the made/awakened creature.



Creating a golem (see Manual of Golems on page 180 of the DMG) is expensive; starting at 50,000 gp and 60 days for a flesh golem and the obtained creature is probably more powerful (CR 5) than a DM would let you have.



Creating an homunculus using create homuncolous a 6-th level Wizard spell from Xanathar's Guide to Everything is a possibility cheaper option. However RAW it only creates a tiny creature which is going to have a hard time with a longsword. How to scale that up to something that can be useful to Dawnbringer is up to your DM. This is costly on the hit-points on the caster though if you want the homunculus to have more hit points.



For awaken you would need to find/make something that could wield Dawnbringer if it was sentient which might be tricy, although personally I would allow a lightsaber-wielding-sentient-bush on 'rule of cool' or maybe rather 'rule of silly'.



However your DM might be persuadable to let you build something lesser (animated armor springs to mind) to create such a vassal. However even if constructing a lesser construct for the sword it would still be perfectly reasonable for you DM to require the investment of a lot of time and money (or other exotic resources and maybe make an adventure out of obtaining those) for essentially adding another creature to your party, as increasing that number can warp combat significantly and make it harder to balance such (an thus harder to make fun). This latter point is likely why the game's core resources (i.e. the books) do not readily provide a solution for you.






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    1 Answer
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    1 Answer
    1






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    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    3












    $begingroup$

    That is entirely in the hands of your DM



    The game term for a magic weapon that can talk is a Sentient Weapon. These are described beginning on page 214 of the Dungeon Master's Guide. However there is little to guide their exact nature:




    Such an item might be possessed, haunted by the spirit
    of a previous owner, or self-aware thanks to the magic
    used to create it.




    So, depending how the sword has been made (as determined by your DM) there could be a soul trapped in it, which could have a soul to be restored to its body by spells like true resurrection. However from the description of Dawnbringer (Out of the Abyss page 222) it seems it was merely forged and given consciousness and therefore has no soul to be transferred or rescued.



    There might still be a way for you to do this though, but it hinges on a lot of DM fiat. The closest solutions in RAW is probably creating a golem, a homuncolous, or use awaken and letting Dawnbringer be wielded by and controling the made/awakened creature.



    Creating a golem (see Manual of Golems on page 180 of the DMG) is expensive; starting at 50,000 gp and 60 days for a flesh golem and the obtained creature is probably more powerful (CR 5) than a DM would let you have.



    Creating an homunculus using create homuncolous a 6-th level Wizard spell from Xanathar's Guide to Everything is a possibility cheaper option. However RAW it only creates a tiny creature which is going to have a hard time with a longsword. How to scale that up to something that can be useful to Dawnbringer is up to your DM. This is costly on the hit-points on the caster though if you want the homunculus to have more hit points.



    For awaken you would need to find/make something that could wield Dawnbringer if it was sentient which might be tricy, although personally I would allow a lightsaber-wielding-sentient-bush on 'rule of cool' or maybe rather 'rule of silly'.



    However your DM might be persuadable to let you build something lesser (animated armor springs to mind) to create such a vassal. However even if constructing a lesser construct for the sword it would still be perfectly reasonable for you DM to require the investment of a lot of time and money (or other exotic resources and maybe make an adventure out of obtaining those) for essentially adding another creature to your party, as increasing that number can warp combat significantly and make it harder to balance such (an thus harder to make fun). This latter point is likely why the game's core resources (i.e. the books) do not readily provide a solution for you.






    share|improve this answer











    $endgroup$

















      3












      $begingroup$

      That is entirely in the hands of your DM



      The game term for a magic weapon that can talk is a Sentient Weapon. These are described beginning on page 214 of the Dungeon Master's Guide. However there is little to guide their exact nature:




      Such an item might be possessed, haunted by the spirit
      of a previous owner, or self-aware thanks to the magic
      used to create it.




      So, depending how the sword has been made (as determined by your DM) there could be a soul trapped in it, which could have a soul to be restored to its body by spells like true resurrection. However from the description of Dawnbringer (Out of the Abyss page 222) it seems it was merely forged and given consciousness and therefore has no soul to be transferred or rescued.



      There might still be a way for you to do this though, but it hinges on a lot of DM fiat. The closest solutions in RAW is probably creating a golem, a homuncolous, or use awaken and letting Dawnbringer be wielded by and controling the made/awakened creature.



      Creating a golem (see Manual of Golems on page 180 of the DMG) is expensive; starting at 50,000 gp and 60 days for a flesh golem and the obtained creature is probably more powerful (CR 5) than a DM would let you have.



      Creating an homunculus using create homuncolous a 6-th level Wizard spell from Xanathar's Guide to Everything is a possibility cheaper option. However RAW it only creates a tiny creature which is going to have a hard time with a longsword. How to scale that up to something that can be useful to Dawnbringer is up to your DM. This is costly on the hit-points on the caster though if you want the homunculus to have more hit points.



      For awaken you would need to find/make something that could wield Dawnbringer if it was sentient which might be tricy, although personally I would allow a lightsaber-wielding-sentient-bush on 'rule of cool' or maybe rather 'rule of silly'.



      However your DM might be persuadable to let you build something lesser (animated armor springs to mind) to create such a vassal. However even if constructing a lesser construct for the sword it would still be perfectly reasonable for you DM to require the investment of a lot of time and money (or other exotic resources and maybe make an adventure out of obtaining those) for essentially adding another creature to your party, as increasing that number can warp combat significantly and make it harder to balance such (an thus harder to make fun). This latter point is likely why the game's core resources (i.e. the books) do not readily provide a solution for you.






      share|improve this answer











      $endgroup$















        3












        3








        3





        $begingroup$

        That is entirely in the hands of your DM



        The game term for a magic weapon that can talk is a Sentient Weapon. These are described beginning on page 214 of the Dungeon Master's Guide. However there is little to guide their exact nature:




        Such an item might be possessed, haunted by the spirit
        of a previous owner, or self-aware thanks to the magic
        used to create it.




        So, depending how the sword has been made (as determined by your DM) there could be a soul trapped in it, which could have a soul to be restored to its body by spells like true resurrection. However from the description of Dawnbringer (Out of the Abyss page 222) it seems it was merely forged and given consciousness and therefore has no soul to be transferred or rescued.



        There might still be a way for you to do this though, but it hinges on a lot of DM fiat. The closest solutions in RAW is probably creating a golem, a homuncolous, or use awaken and letting Dawnbringer be wielded by and controling the made/awakened creature.



        Creating a golem (see Manual of Golems on page 180 of the DMG) is expensive; starting at 50,000 gp and 60 days for a flesh golem and the obtained creature is probably more powerful (CR 5) than a DM would let you have.



        Creating an homunculus using create homuncolous a 6-th level Wizard spell from Xanathar's Guide to Everything is a possibility cheaper option. However RAW it only creates a tiny creature which is going to have a hard time with a longsword. How to scale that up to something that can be useful to Dawnbringer is up to your DM. This is costly on the hit-points on the caster though if you want the homunculus to have more hit points.



        For awaken you would need to find/make something that could wield Dawnbringer if it was sentient which might be tricy, although personally I would allow a lightsaber-wielding-sentient-bush on 'rule of cool' or maybe rather 'rule of silly'.



        However your DM might be persuadable to let you build something lesser (animated armor springs to mind) to create such a vassal. However even if constructing a lesser construct for the sword it would still be perfectly reasonable for you DM to require the investment of a lot of time and money (or other exotic resources and maybe make an adventure out of obtaining those) for essentially adding another creature to your party, as increasing that number can warp combat significantly and make it harder to balance such (an thus harder to make fun). This latter point is likely why the game's core resources (i.e. the books) do not readily provide a solution for you.






        share|improve this answer











        $endgroup$



        That is entirely in the hands of your DM



        The game term for a magic weapon that can talk is a Sentient Weapon. These are described beginning on page 214 of the Dungeon Master's Guide. However there is little to guide their exact nature:




        Such an item might be possessed, haunted by the spirit
        of a previous owner, or self-aware thanks to the magic
        used to create it.




        So, depending how the sword has been made (as determined by your DM) there could be a soul trapped in it, which could have a soul to be restored to its body by spells like true resurrection. However from the description of Dawnbringer (Out of the Abyss page 222) it seems it was merely forged and given consciousness and therefore has no soul to be transferred or rescued.



        There might still be a way for you to do this though, but it hinges on a lot of DM fiat. The closest solutions in RAW is probably creating a golem, a homuncolous, or use awaken and letting Dawnbringer be wielded by and controling the made/awakened creature.



        Creating a golem (see Manual of Golems on page 180 of the DMG) is expensive; starting at 50,000 gp and 60 days for a flesh golem and the obtained creature is probably more powerful (CR 5) than a DM would let you have.



        Creating an homunculus using create homuncolous a 6-th level Wizard spell from Xanathar's Guide to Everything is a possibility cheaper option. However RAW it only creates a tiny creature which is going to have a hard time with a longsword. How to scale that up to something that can be useful to Dawnbringer is up to your DM. This is costly on the hit-points on the caster though if you want the homunculus to have more hit points.



        For awaken you would need to find/make something that could wield Dawnbringer if it was sentient which might be tricy, although personally I would allow a lightsaber-wielding-sentient-bush on 'rule of cool' or maybe rather 'rule of silly'.



        However your DM might be persuadable to let you build something lesser (animated armor springs to mind) to create such a vassal. However even if constructing a lesser construct for the sword it would still be perfectly reasonable for you DM to require the investment of a lot of time and money (or other exotic resources and maybe make an adventure out of obtaining those) for essentially adding another creature to your party, as increasing that number can warp combat significantly and make it harder to balance such (an thus harder to make fun). This latter point is likely why the game's core resources (i.e. the books) do not readily provide a solution for you.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 3 hours ago

























        answered 5 hours ago









        Someone_EvilSomeone_Evil

        2,846628




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