How do I make a variable always equal to the result of some calculations? The Next CEO of Stack OverflowLazy evaluation in C++Convention for leaving body of an if/else blankHow do you clear a stringstream variable?What's the best way to do fixed-point math?Is the sizeof(some pointer) always equal to four?How to make a SIMPLE C++ Makefile?Is there some ninja trick to make a variable constant after its declaration?How to make my custom type to work with “range-based for loops”?Does static constexpr variable make sense?How to make a conditional typedef in C++QTableView slow scrolling when many cells are visible at onceC++11 Print run-time variable name equal to some constexpr variable

Is there a difference between "Fahrstuhl" and "Aufzug"

What exact does MIB represent in SNMP? How is it different from OID?

Is it professional to write unrelated content in an almost-empty email?

What flight has the highest ratio of time difference to flight time?

How fast would a person need to move to trick the eye?

If a black hole is created from light, can this black hole then move at speed of light?

Why don't programming languages automatically manage the synchronous/asynchronous problem?

How to invert MapIndexed on a ragged structure? How to construct a tree from rules?

Is "for causing autism in X" grammatical?

Would this house-rule that treats advantage as a +1 to the roll instead (and disadvantage as -1) and allows them to stack be balanced?

What does "Its cash flow is deeply negative" mean?

What happens if you roll doubles 3 times then land on "Go to jail?"

Why do we use the plural of movies in this phrase "We went to the movies last night."?

How to avoid supervisors with prejudiced views?

What was the first Unix version to run on a microcomputer?

Why has the US not been more assertive in confronting Russia in recent years?

What happened in Rome, when the western empire "fell"?

Interfacing a button to MCU (and PC) with 50m long cable

What is the result of assigning to std::vector<T>::begin()?

Inappropriate reference requests from Journal reviewers

Contours of a clandestine nature

What does convergence in distribution "in the Gromov–Hausdorff" sense mean?

Why does the UK parliament need a vote on the political declaration?

Unreliable Magic - Is it worth it?



How do I make a variable always equal to the result of some calculations?



The Next CEO of Stack OverflowLazy evaluation in C++Convention for leaving body of an if/else blankHow do you clear a stringstream variable?What's the best way to do fixed-point math?Is the sizeof(some pointer) always equal to four?How to make a SIMPLE C++ Makefile?Is there some ninja trick to make a variable constant after its declaration?How to make my custom type to work with “range-based for loops”?Does static constexpr variable make sense?How to make a conditional typedef in C++QTableView slow scrolling when many cells are visible at onceC++11 Print run-time variable name equal to some constexpr variable










27















In math, if z = x+y/2, then z will always change whenever we replace the value of x and y. Can we do that in programming without having to specifically updating z whenever we change the value of x and y?



I mean something like that won't work, right?



int x;
int y;
int zx + y;
cin >> x;
cin >> y;
cout << z;


If you're confused why I would need that, I want the variable shown live, and get it updated automatically when a rhs-variable make changes.



Like when killing a creep and get gold, then the net-worth (cash+worth of own items) shown changes. Or the speed meter of a car changing depending on how slow or fast you're driving.










share|improve this question









New contributor




Nay Wunna Zaw is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.















  • 1





    Why do you want to do that?

    – Robert Andrzejuk
    yesterday






  • 2





    Right, that won't work. That's a spreadsheet thing.

    – Pete Becker
    yesterday






  • 2





    @RobertAndrzejuk Because it'd be very useful. For example, if you write a game and have something like networth(cash+the worth of all you own). You will have to call the function of networth everytime one of those update. That would be very annoying and error prone if you forgot to call the function somewhere.

    – Nay Wunna Zaw
    yesterday






  • 19





    @NayWunnaZaw In my experience this is why getters and setters are encouraged over direct variable access. If you always wanted networth to be updated, you could retrieve the value using getNetWorth() which would itself call updateNetWorth() before returning the value... or just calculate it before returning it.

    – Onyz
    yesterday






  • 34





    That's called a "function."

    – ApproachingDarknessFish
    yesterday















27















In math, if z = x+y/2, then z will always change whenever we replace the value of x and y. Can we do that in programming without having to specifically updating z whenever we change the value of x and y?



I mean something like that won't work, right?



int x;
int y;
int zx + y;
cin >> x;
cin >> y;
cout << z;


If you're confused why I would need that, I want the variable shown live, and get it updated automatically when a rhs-variable make changes.



Like when killing a creep and get gold, then the net-worth (cash+worth of own items) shown changes. Or the speed meter of a car changing depending on how slow or fast you're driving.










share|improve this question









New contributor




Nay Wunna Zaw is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.















  • 1





    Why do you want to do that?

    – Robert Andrzejuk
    yesterday






  • 2





    Right, that won't work. That's a spreadsheet thing.

    – Pete Becker
    yesterday






  • 2





    @RobertAndrzejuk Because it'd be very useful. For example, if you write a game and have something like networth(cash+the worth of all you own). You will have to call the function of networth everytime one of those update. That would be very annoying and error prone if you forgot to call the function somewhere.

    – Nay Wunna Zaw
    yesterday






  • 19





    @NayWunnaZaw In my experience this is why getters and setters are encouraged over direct variable access. If you always wanted networth to be updated, you could retrieve the value using getNetWorth() which would itself call updateNetWorth() before returning the value... or just calculate it before returning it.

    – Onyz
    yesterday






  • 34





    That's called a "function."

    – ApproachingDarknessFish
    yesterday













27












27








27


6






In math, if z = x+y/2, then z will always change whenever we replace the value of x and y. Can we do that in programming without having to specifically updating z whenever we change the value of x and y?



I mean something like that won't work, right?



int x;
int y;
int zx + y;
cin >> x;
cin >> y;
cout << z;


If you're confused why I would need that, I want the variable shown live, and get it updated automatically when a rhs-variable make changes.



Like when killing a creep and get gold, then the net-worth (cash+worth of own items) shown changes. Or the speed meter of a car changing depending on how slow or fast you're driving.










share|improve this question









New contributor




Nay Wunna Zaw is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












In math, if z = x+y/2, then z will always change whenever we replace the value of x and y. Can we do that in programming without having to specifically updating z whenever we change the value of x and y?



I mean something like that won't work, right?



int x;
int y;
int zx + y;
cin >> x;
cin >> y;
cout << z;


If you're confused why I would need that, I want the variable shown live, and get it updated automatically when a rhs-variable make changes.



Like when killing a creep and get gold, then the net-worth (cash+worth of own items) shown changes. Or the speed meter of a car changing depending on how slow or fast you're driving.







c++ c++11






share|improve this question









New contributor




Nay Wunna Zaw is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




Nay Wunna Zaw is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited 23 mins ago









Peter Mortensen

13.8k1987113




13.8k1987113






New contributor




Nay Wunna Zaw is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked yesterday









Nay Wunna ZawNay Wunna Zaw

140211




140211




New contributor




Nay Wunna Zaw is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Nay Wunna Zaw is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Nay Wunna Zaw is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







  • 1





    Why do you want to do that?

    – Robert Andrzejuk
    yesterday






  • 2





    Right, that won't work. That's a spreadsheet thing.

    – Pete Becker
    yesterday






  • 2





    @RobertAndrzejuk Because it'd be very useful. For example, if you write a game and have something like networth(cash+the worth of all you own). You will have to call the function of networth everytime one of those update. That would be very annoying and error prone if you forgot to call the function somewhere.

    – Nay Wunna Zaw
    yesterday






  • 19





    @NayWunnaZaw In my experience this is why getters and setters are encouraged over direct variable access. If you always wanted networth to be updated, you could retrieve the value using getNetWorth() which would itself call updateNetWorth() before returning the value... or just calculate it before returning it.

    – Onyz
    yesterday






  • 34





    That's called a "function."

    – ApproachingDarknessFish
    yesterday












  • 1





    Why do you want to do that?

    – Robert Andrzejuk
    yesterday






  • 2





    Right, that won't work. That's a spreadsheet thing.

    – Pete Becker
    yesterday






  • 2





    @RobertAndrzejuk Because it'd be very useful. For example, if you write a game and have something like networth(cash+the worth of all you own). You will have to call the function of networth everytime one of those update. That would be very annoying and error prone if you forgot to call the function somewhere.

    – Nay Wunna Zaw
    yesterday






  • 19





    @NayWunnaZaw In my experience this is why getters and setters are encouraged over direct variable access. If you always wanted networth to be updated, you could retrieve the value using getNetWorth() which would itself call updateNetWorth() before returning the value... or just calculate it before returning it.

    – Onyz
    yesterday






  • 34





    That's called a "function."

    – ApproachingDarknessFish
    yesterday







1




1





Why do you want to do that?

– Robert Andrzejuk
yesterday





Why do you want to do that?

– Robert Andrzejuk
yesterday




2




2





Right, that won't work. That's a spreadsheet thing.

– Pete Becker
yesterday





Right, that won't work. That's a spreadsheet thing.

– Pete Becker
yesterday




2




2





@RobertAndrzejuk Because it'd be very useful. For example, if you write a game and have something like networth(cash+the worth of all you own). You will have to call the function of networth everytime one of those update. That would be very annoying and error prone if you forgot to call the function somewhere.

– Nay Wunna Zaw
yesterday





@RobertAndrzejuk Because it'd be very useful. For example, if you write a game and have something like networth(cash+the worth of all you own). You will have to call the function of networth everytime one of those update. That would be very annoying and error prone if you forgot to call the function somewhere.

– Nay Wunna Zaw
yesterday




19




19





@NayWunnaZaw In my experience this is why getters and setters are encouraged over direct variable access. If you always wanted networth to be updated, you could retrieve the value using getNetWorth() which would itself call updateNetWorth() before returning the value... or just calculate it before returning it.

– Onyz
yesterday





@NayWunnaZaw In my experience this is why getters and setters are encouraged over direct variable access. If you always wanted networth to be updated, you could retrieve the value using getNetWorth() which would itself call updateNetWorth() before returning the value... or just calculate it before returning it.

– Onyz
yesterday




34




34





That's called a "function."

– ApproachingDarknessFish
yesterday





That's called a "function."

– ApproachingDarknessFish
yesterday












9 Answers
9






active

oldest

votes


















31














You can get close to this with by using a lambda in C++. Generally, when you set a variable like



int x;
int y;
int zx + y;


z will only be the result of x + y at that time. You'd have to do z = x + y; every time you change x or y to keep it update.



If you use a lambda though, you can have it capture what objects it should refer to, and what calculation should be done, and then every time you access the lambda it will give you the result at that point in time. That looks like



int x;
int y;
auto z = [&]() return x + y; ;
cin >> x;
cin >> y;
cout << z();


and now z() will have the correct value instead of the uninitialized garbage that the original code had.



If the computation is very expensive you can even add some caching to the lambda to make sure you aren't running the computation when you don't need to. That would look like



auto z = [&]();





share|improve this answer




















  • 1





    Also, at that point you should not repeat the cache code for each kind of lambda. A class encapsulation is pretty much required there.

    – Max Langhof
    yesterday






  • 6





    And a class can be used to avoid the z() syntax as well: coliru.stacked-crooked.com/a/3c3dafe9856c28b8

    – Mooing Duck
    yesterday











  • @MooingDuck That's awesome! I didn't think it was possible. It deserves to be an answer on its own!

    – Fabio Turati
    yesterday











  • @FabioTurati See Aconcagua's answer

    – NathanOliver
    yesterday






  • 6





    Erm you probably don't want static for caching... lambdas can be stateful for a reason.

    – Mehrdad
    18 hours ago



















23














You mean something like this:



class Z

int& x;
int& y;
public:
Z(int& x, int& y) : x(x), y(y)
operator int() return x + y;
;


The class delays calculation of the result until casted as int. As cast operator is not explicit, Z can be used whenever an int is required. As there's an overload of operator<< for int, you can use it with e. g. std::cout directly:



int x, y;
Z z(x, y);
std::cin >> x >> y;
if(std::cin) // otherwise, IO error! (e. g. bad user input)
std::cout << z << std::endl;





share|improve this answer























  • while this could work whenever we need z, this requires a whole class to be created only for one variable. so i'm preferring the lambda method to be chosen as answer.

    – Nay Wunna Zaw
    10 hours ago






  • 2





    @NayWunnaZaw: If it's a one-off usage, sure, use the lambda. But if your code has multiple places where dynamic types like this are needed, a slightly more complex class (templated, receiving a function, e.g. one of the operator wrappers like std::plus) would be only a little longer at time of definition, while supporting reuse without redefining a fairly subtle thing at each point of use. I think this is the better answer for when this is a pattern, not merely a one-off trick.

    – ShadowRanger
    8 hours ago











  • @ShadowRanger Yes, I understand that. But it'd be off topic if I accept the class type answer. What I asked is a variable which will get updated whenever x and y are changed. So I think lambda is an appropriate answer for my question.

    – Nay Wunna Zaw
    7 hours ago






  • 2





    @NayWunnaZaw: BTW, just to be clear: You realize lambdas are (unnamed) classes, right? They're syntactic sugar around functors (the captures are instance attributes, and the arguments are arguments to operator()) so in both cases a class exists (or doesn't exist due to inlining). This explicitly overrides operator int (so implicit conversion does the trick), where lambdas implicitly override operator() (so explicit call parens are needed), otherwise they're the same. It's fine if you prefer the lambda for code brevity, but in terms of what actually runs, both of them involve classes.

    – ShadowRanger
    6 hours ago



















19














The closest you probably can get is to create a functor:



#include <iostream>

int main()
int x;
int y;

auto z = [&x, &y] return x + y; ; // a lambda capturing x and y

while(true)
std::cin >> x;
std::cin >> y;
std::cout << z() << "n";







share|improve this answer






























    10














    There are two chief techniques:



    1. Deferred calculation - instead of z being a simple variable, make it a function which calculates the value on demand (see other answers for examples). This can be source-code transparent if z is some proxy object with implicit conversion to the required type (as in Aconcagua's answer).


    2. Explicit notification of changes. This requires x and y to be observable types; when either changes value, then z updates itself (and notifies its observers if applicable).


    The first version is usually preferred, but the second may be more appropriate if you need z to be an observable type.






    share|improve this answer

























    • The observation approach is interesting, too, if calculations to be done are expensive. Appropriately implemented, I consider it more elegant than the caching proposed by NathanOliver...

      – Aconcagua
      15 hours ago






    • 1





      @Aconcagua, amend that to: if calculations to be done are expensive and reads are more frequent than updates. Otherwise, we need to add a way to avoid computing values that don't get used.

      – Toby Speight
      13 hours ago


















    4














    This sounds like the XY problem (pun intended).



    From the sound of it, you are not really writing code according to good object oriented practices. I would advise you not to use the "tricks" other people have suggested, but to actually learn how to make better use of OO structure.



    Before I go into that, note that assignment is distinct from an equality relation. The = in C++ is assignment, which is not the same as the = in maths. There are some (but not many) programming languages that do support equality relations, but C++ is not one of them. The thing is, adding support for equality relations introduces a heap of new challenges, so it's not as simple as "why isn't it in C++ yet".



    Anyway, in this case, you should probably be encapsulating your related variables in a class. Then you can use methods to obtain the "up-to-date" information. For example:



    class Player 
    std::vector<int> inventory;
    int cash;
    public:
    int inventory_total();
    int net_worth();


    //adds up total value of inventory
    int Player::inventory_total()
    int total = 0;
    for(std::vector<int>::iterator it = inventory.begin(); it != inventory.end(); ++it)
    total += *it;

    return total;


    //calculates net worth
    int Player::net_worth()
    //we are using inventory_total() as if it were a variable that automatically
    //holds the sum of the inventory values
    return inventory_total() + cash;



    ...


    //we are using net_worth() as if it were a variable that automatically
    //holds the sum of the cash and total holdings
    std::cout << player1.net_worth();


    I admit that adding this behaviour to a class is quite a bit more complicated than saying z = x + y, but it really is only a few extra lines of code.




    That would be very annoying and error prone if you forgot to call the function somewhere.




    In this case the object doesn't have a net_worth member variable, so you can't accidentally use it instead of calling the function.






    share|improve this answer

























    • can you give me the pros and cons of using lambdas vs this? which would be better practice?

      – Nay Wunna Zaw
      11 hours ago






    • 1





      Yes, this is the (real) answer I would expect.

      – Peter Mortensen
      22 mins ago


















    3














    1. You create a function for that.

    2. You call the function with the appropriate arguments when you need the value.



    int z(int x, int y)

    return (x + y);



    int x;
    int y;

    // This does ot work
    // int zx + y;

    cin >> x;
    cin >> y;
    cout << z(x, y);





    share|improve this answer


















    • 1





      yes, i mean the only way to get z updated is to call that function everytime we change x and y values?

      – Nay Wunna Zaw
      yesterday











    • @NayWunnaZaw, yes, that is correct.

      – R Sahu
      yesterday






    • 1





      @NayWunnaZaw, you can avoid the repeated use of x and y by using a lambda function, as shown by Nathan but you still have to make the call.

      – R Sahu
      yesterday






    • 4





      @NayWunnaZaw To complete the issue: Even with my solution, there is a function call (to the cast operator!), just that it is implicit and not required explicitly...

      – Aconcagua
      yesterday


















    2














    You can define the following lambda z which always returns the current value of x+y because x and y are captured by reference:



    DEMO



    int main()

    int x;
    int y;

    const auto z = [&x, &y]() return x+y; ;

    std::cin >> x; // 1
    std::cin >> y; // 2
    std::cout << z() << std::endl; // 3

    std::cin >> x; // 3
    std::cin >> y; // 4
    std::cout << z() << std::endl; // 7






    share|improve this answer




















    • 2





      Don't use parentheses around return values – return is not a function, and in worst case, the parentheses can even create a dangling reference (with return type being decltype(auto)).

      – Aconcagua
      yesterday











    • @Aconcagua thx! you are right. I edited my answer.

      – Hiroki
      yesterday












    • Why downvoted ? At least I posted my answer faster than Ted with my tested code. Hmm... :)

      – Hiroki
      15 hours ago







    • 1





      Well, I didn't and wouldn't have considered the parentheses worth doing so either. If they were the reason – well, people tend to never come back to remove a DV even if the answer was fixed, so (I don't think there's a notification for either, so people might just not even recognise...)

      – Aconcagua
      15 hours ago











    • @Aconcagua thx for your comment. Although I was downvoted after few hours later of my edition, I was relieved to hear your words.

      – Hiroki
      4 hours ago


















    1














    So a big problem that I see with the lambda solutions provided is that z is calculated each time that it is inspected even if neither x nor y has changed. To get around this you really need to link these variables.
    I would suggest doing that via class:



    class foo 
    int x;
    int y;
    int z;
    void calculate() z = (x + y) / 2;
    friend istream& operator >>(istream& lhs, foo& rhs);
    public:
    void set_x(const int param)
    x = param;
    calculate();

    int get_x() const return x;
    void set_y(const int param)
    y = param;
    calculate();

    int get_y() const return y;
    int get_z() const return z;
    ;

    istream& operator >>(istream& lhs, foo& rhs)
    lhs >> rhs.x >> rhs.y;
    rhs.calculate();
    return lhs;



    This will recalculate z each time x or y is set. This is a good solution if you access z frequently, and x and y are set infrequently. If x and y are set frequently or calculate is expensive you might consider:



    class foo 
    int x;
    int y;
    int z;
    bool dirty;
    void calculate() z = (x + y) / 2;
    friend istream& operator >>(istream& lhs, foo& rhs);
    public:
    void set_x(const int param)
    x = param;
    dirty = true;

    int get_x() const return x;
    void set_y(const int param)
    y = param;
    dirty = true;

    int get_y() const return y;
    int get_z() const
    if(dirty)
    calculate();

    return z;

    ;

    istream& operator >>(istream& lhs, foo& rhs)
    lhs >> rhs.x >> rhs.y;
    rhs.dirty = true;
    return lhs;



    Note that I've included an extraction operator, so whichever you choose your code can turn into something as simple as:



    foo xyz;

    cin >> xyz;
    cout << xyz.get_z();





    share|improve this answer























    • I don't quite understand how lambda work. But if you've played dota you'd know how gold in the game work. The way it is displayed all the time and adding 1 gold every split-second. I'm asking this question with that in mind. How do I implement that in c++?

      – Nay Wunna Zaw
      6 hours ago






    • 1





      @NayWunnaZaw I mean generally you're going to have a main class which calls the tick function on any class that needs live updating, passing in a time elapsed since last tick parameter. You'd probably have a player class instead of just the simple foo which would do loads of things. Like the player class's tick would need to update the damage of poison effects, calculate cooldown times, and also calculate gold. I recognize this is probably a gross over simplification. But I do think you're going to want to go with a class here.

      – Jonathan Mee
      6 hours ago











    • thanks for that, but I like lambda answer more for it's simplicity for a variable. and that fits my question. And class type solution should be used instead if we plan on using the equation more than once like shadowranger said up there.

      – Nay Wunna Zaw
      6 hours ago


















    0














    You can get what you're asking for by using macros:




    int x, y;
    #define z (x + y)
    /* use x, y, z */
    #undef z



    The #undef is for a little sanity. For more sanity, don't use macros at all, and go with one of the other answers, and deal with the extra verbosity.



    Although a class with a custom operator int would work in a lot of cases ... hmm.






    share|improve this answer























    • Although this could use an EXTREME CAUTION warning, I think it is worth mentioning. Sometimes quick'n'dirty is called for. I have used tricks like this to save time in programming competitions, or in mindless repetitive matrix calculations that would be a lot more verbose and/or bug-prone using any other approach.

      – Artelius
      18 hours ago












    Your Answer






    StackExchange.ifUsing("editor", function ()
    StackExchange.using("externalEditor", function ()
    StackExchange.using("snippets", function ()
    StackExchange.snippets.init();
    );
    );
    , "code-snippets");

    StackExchange.ready(function()
    var channelOptions =
    tags: "".split(" "),
    id: "1"
    ;
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function()
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled)
    StackExchange.using("snippets", function()
    createEditor();
    );

    else
    createEditor();

    );

    function createEditor()
    StackExchange.prepareEditor(
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: true,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: 10,
    bindNavPrevention: true,
    postfix: "",
    imageUploader:
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    ,
    onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    );



    );






    Nay Wunna Zaw is a new contributor. Be nice, and check out our Code of Conduct.









    draft saved

    draft discarded


















    StackExchange.ready(
    function ()
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55402807%2fhow-do-i-make-a-variable-always-equal-to-the-result-of-some-calculations%23new-answer', 'question_page');

    );

    Post as a guest















    Required, but never shown

























    9 Answers
    9






    active

    oldest

    votes








    9 Answers
    9






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    31














    You can get close to this with by using a lambda in C++. Generally, when you set a variable like



    int x;
    int y;
    int zx + y;


    z will only be the result of x + y at that time. You'd have to do z = x + y; every time you change x or y to keep it update.



    If you use a lambda though, you can have it capture what objects it should refer to, and what calculation should be done, and then every time you access the lambda it will give you the result at that point in time. That looks like



    int x;
    int y;
    auto z = [&]() return x + y; ;
    cin >> x;
    cin >> y;
    cout << z();


    and now z() will have the correct value instead of the uninitialized garbage that the original code had.



    If the computation is very expensive you can even add some caching to the lambda to make sure you aren't running the computation when you don't need to. That would look like



    auto z = [&]();





    share|improve this answer




















    • 1





      Also, at that point you should not repeat the cache code for each kind of lambda. A class encapsulation is pretty much required there.

      – Max Langhof
      yesterday






    • 6





      And a class can be used to avoid the z() syntax as well: coliru.stacked-crooked.com/a/3c3dafe9856c28b8

      – Mooing Duck
      yesterday











    • @MooingDuck That's awesome! I didn't think it was possible. It deserves to be an answer on its own!

      – Fabio Turati
      yesterday











    • @FabioTurati See Aconcagua's answer

      – NathanOliver
      yesterday






    • 6





      Erm you probably don't want static for caching... lambdas can be stateful for a reason.

      – Mehrdad
      18 hours ago
















    31














    You can get close to this with by using a lambda in C++. Generally, when you set a variable like



    int x;
    int y;
    int zx + y;


    z will only be the result of x + y at that time. You'd have to do z = x + y; every time you change x or y to keep it update.



    If you use a lambda though, you can have it capture what objects it should refer to, and what calculation should be done, and then every time you access the lambda it will give you the result at that point in time. That looks like



    int x;
    int y;
    auto z = [&]() return x + y; ;
    cin >> x;
    cin >> y;
    cout << z();


    and now z() will have the correct value instead of the uninitialized garbage that the original code had.



    If the computation is very expensive you can even add some caching to the lambda to make sure you aren't running the computation when you don't need to. That would look like



    auto z = [&]();





    share|improve this answer




















    • 1





      Also, at that point you should not repeat the cache code for each kind of lambda. A class encapsulation is pretty much required there.

      – Max Langhof
      yesterday






    • 6





      And a class can be used to avoid the z() syntax as well: coliru.stacked-crooked.com/a/3c3dafe9856c28b8

      – Mooing Duck
      yesterday











    • @MooingDuck That's awesome! I didn't think it was possible. It deserves to be an answer on its own!

      – Fabio Turati
      yesterday











    • @FabioTurati See Aconcagua's answer

      – NathanOliver
      yesterday






    • 6





      Erm you probably don't want static for caching... lambdas can be stateful for a reason.

      – Mehrdad
      18 hours ago














    31












    31








    31







    You can get close to this with by using a lambda in C++. Generally, when you set a variable like



    int x;
    int y;
    int zx + y;


    z will only be the result of x + y at that time. You'd have to do z = x + y; every time you change x or y to keep it update.



    If you use a lambda though, you can have it capture what objects it should refer to, and what calculation should be done, and then every time you access the lambda it will give you the result at that point in time. That looks like



    int x;
    int y;
    auto z = [&]() return x + y; ;
    cin >> x;
    cin >> y;
    cout << z();


    and now z() will have the correct value instead of the uninitialized garbage that the original code had.



    If the computation is very expensive you can even add some caching to the lambda to make sure you aren't running the computation when you don't need to. That would look like



    auto z = [&]();





    share|improve this answer















    You can get close to this with by using a lambda in C++. Generally, when you set a variable like



    int x;
    int y;
    int zx + y;


    z will only be the result of x + y at that time. You'd have to do z = x + y; every time you change x or y to keep it update.



    If you use a lambda though, you can have it capture what objects it should refer to, and what calculation should be done, and then every time you access the lambda it will give you the result at that point in time. That looks like



    int x;
    int y;
    auto z = [&]() return x + y; ;
    cin >> x;
    cin >> y;
    cout << z();


    and now z() will have the correct value instead of the uninitialized garbage that the original code had.



    If the computation is very expensive you can even add some caching to the lambda to make sure you aren't running the computation when you don't need to. That would look like



    auto z = [&]();






    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited 8 hours ago









    J.G.

    1259




    1259










    answered yesterday









    NathanOliverNathanOliver

    97.3k16138214




    97.3k16138214







    • 1





      Also, at that point you should not repeat the cache code for each kind of lambda. A class encapsulation is pretty much required there.

      – Max Langhof
      yesterday






    • 6





      And a class can be used to avoid the z() syntax as well: coliru.stacked-crooked.com/a/3c3dafe9856c28b8

      – Mooing Duck
      yesterday











    • @MooingDuck That's awesome! I didn't think it was possible. It deserves to be an answer on its own!

      – Fabio Turati
      yesterday











    • @FabioTurati See Aconcagua's answer

      – NathanOliver
      yesterday






    • 6





      Erm you probably don't want static for caching... lambdas can be stateful for a reason.

      – Mehrdad
      18 hours ago













    • 1





      Also, at that point you should not repeat the cache code for each kind of lambda. A class encapsulation is pretty much required there.

      – Max Langhof
      yesterday






    • 6





      And a class can be used to avoid the z() syntax as well: coliru.stacked-crooked.com/a/3c3dafe9856c28b8

      – Mooing Duck
      yesterday











    • @MooingDuck That's awesome! I didn't think it was possible. It deserves to be an answer on its own!

      – Fabio Turati
      yesterday











    • @FabioTurati See Aconcagua's answer

      – NathanOliver
      yesterday






    • 6





      Erm you probably don't want static for caching... lambdas can be stateful for a reason.

      – Mehrdad
      18 hours ago








    1




    1





    Also, at that point you should not repeat the cache code for each kind of lambda. A class encapsulation is pretty much required there.

    – Max Langhof
    yesterday





    Also, at that point you should not repeat the cache code for each kind of lambda. A class encapsulation is pretty much required there.

    – Max Langhof
    yesterday




    6




    6





    And a class can be used to avoid the z() syntax as well: coliru.stacked-crooked.com/a/3c3dafe9856c28b8

    – Mooing Duck
    yesterday





    And a class can be used to avoid the z() syntax as well: coliru.stacked-crooked.com/a/3c3dafe9856c28b8

    – Mooing Duck
    yesterday













    @MooingDuck That's awesome! I didn't think it was possible. It deserves to be an answer on its own!

    – Fabio Turati
    yesterday





    @MooingDuck That's awesome! I didn't think it was possible. It deserves to be an answer on its own!

    – Fabio Turati
    yesterday













    @FabioTurati See Aconcagua's answer

    – NathanOliver
    yesterday





    @FabioTurati See Aconcagua's answer

    – NathanOliver
    yesterday




    6




    6





    Erm you probably don't want static for caching... lambdas can be stateful for a reason.

    – Mehrdad
    18 hours ago






    Erm you probably don't want static for caching... lambdas can be stateful for a reason.

    – Mehrdad
    18 hours ago














    23














    You mean something like this:



    class Z

    int& x;
    int& y;
    public:
    Z(int& x, int& y) : x(x), y(y)
    operator int() return x + y;
    ;


    The class delays calculation of the result until casted as int. As cast operator is not explicit, Z can be used whenever an int is required. As there's an overload of operator<< for int, you can use it with e. g. std::cout directly:



    int x, y;
    Z z(x, y);
    std::cin >> x >> y;
    if(std::cin) // otherwise, IO error! (e. g. bad user input)
    std::cout << z << std::endl;





    share|improve this answer























    • while this could work whenever we need z, this requires a whole class to be created only for one variable. so i'm preferring the lambda method to be chosen as answer.

      – Nay Wunna Zaw
      10 hours ago






    • 2





      @NayWunnaZaw: If it's a one-off usage, sure, use the lambda. But if your code has multiple places where dynamic types like this are needed, a slightly more complex class (templated, receiving a function, e.g. one of the operator wrappers like std::plus) would be only a little longer at time of definition, while supporting reuse without redefining a fairly subtle thing at each point of use. I think this is the better answer for when this is a pattern, not merely a one-off trick.

      – ShadowRanger
      8 hours ago











    • @ShadowRanger Yes, I understand that. But it'd be off topic if I accept the class type answer. What I asked is a variable which will get updated whenever x and y are changed. So I think lambda is an appropriate answer for my question.

      – Nay Wunna Zaw
      7 hours ago






    • 2





      @NayWunnaZaw: BTW, just to be clear: You realize lambdas are (unnamed) classes, right? They're syntactic sugar around functors (the captures are instance attributes, and the arguments are arguments to operator()) so in both cases a class exists (or doesn't exist due to inlining). This explicitly overrides operator int (so implicit conversion does the trick), where lambdas implicitly override operator() (so explicit call parens are needed), otherwise they're the same. It's fine if you prefer the lambda for code brevity, but in terms of what actually runs, both of them involve classes.

      – ShadowRanger
      6 hours ago
















    23














    You mean something like this:



    class Z

    int& x;
    int& y;
    public:
    Z(int& x, int& y) : x(x), y(y)
    operator int() return x + y;
    ;


    The class delays calculation of the result until casted as int. As cast operator is not explicit, Z can be used whenever an int is required. As there's an overload of operator<< for int, you can use it with e. g. std::cout directly:



    int x, y;
    Z z(x, y);
    std::cin >> x >> y;
    if(std::cin) // otherwise, IO error! (e. g. bad user input)
    std::cout << z << std::endl;





    share|improve this answer























    • while this could work whenever we need z, this requires a whole class to be created only for one variable. so i'm preferring the lambda method to be chosen as answer.

      – Nay Wunna Zaw
      10 hours ago






    • 2





      @NayWunnaZaw: If it's a one-off usage, sure, use the lambda. But if your code has multiple places where dynamic types like this are needed, a slightly more complex class (templated, receiving a function, e.g. one of the operator wrappers like std::plus) would be only a little longer at time of definition, while supporting reuse without redefining a fairly subtle thing at each point of use. I think this is the better answer for when this is a pattern, not merely a one-off trick.

      – ShadowRanger
      8 hours ago











    • @ShadowRanger Yes, I understand that. But it'd be off topic if I accept the class type answer. What I asked is a variable which will get updated whenever x and y are changed. So I think lambda is an appropriate answer for my question.

      – Nay Wunna Zaw
      7 hours ago






    • 2





      @NayWunnaZaw: BTW, just to be clear: You realize lambdas are (unnamed) classes, right? They're syntactic sugar around functors (the captures are instance attributes, and the arguments are arguments to operator()) so in both cases a class exists (or doesn't exist due to inlining). This explicitly overrides operator int (so implicit conversion does the trick), where lambdas implicitly override operator() (so explicit call parens are needed), otherwise they're the same. It's fine if you prefer the lambda for code brevity, but in terms of what actually runs, both of them involve classes.

      – ShadowRanger
      6 hours ago














    23












    23








    23







    You mean something like this:



    class Z

    int& x;
    int& y;
    public:
    Z(int& x, int& y) : x(x), y(y)
    operator int() return x + y;
    ;


    The class delays calculation of the result until casted as int. As cast operator is not explicit, Z can be used whenever an int is required. As there's an overload of operator<< for int, you can use it with e. g. std::cout directly:



    int x, y;
    Z z(x, y);
    std::cin >> x >> y;
    if(std::cin) // otherwise, IO error! (e. g. bad user input)
    std::cout << z << std::endl;





    share|improve this answer













    You mean something like this:



    class Z

    int& x;
    int& y;
    public:
    Z(int& x, int& y) : x(x), y(y)
    operator int() return x + y;
    ;


    The class delays calculation of the result until casted as int. As cast operator is not explicit, Z can be used whenever an int is required. As there's an overload of operator<< for int, you can use it with e. g. std::cout directly:



    int x, y;
    Z z(x, y);
    std::cin >> x >> y;
    if(std::cin) // otherwise, IO error! (e. g. bad user input)
    std::cout << z << std::endl;






    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered yesterday









    AconcaguaAconcagua

    13k32145




    13k32145












    • while this could work whenever we need z, this requires a whole class to be created only for one variable. so i'm preferring the lambda method to be chosen as answer.

      – Nay Wunna Zaw
      10 hours ago






    • 2





      @NayWunnaZaw: If it's a one-off usage, sure, use the lambda. But if your code has multiple places where dynamic types like this are needed, a slightly more complex class (templated, receiving a function, e.g. one of the operator wrappers like std::plus) would be only a little longer at time of definition, while supporting reuse without redefining a fairly subtle thing at each point of use. I think this is the better answer for when this is a pattern, not merely a one-off trick.

      – ShadowRanger
      8 hours ago











    • @ShadowRanger Yes, I understand that. But it'd be off topic if I accept the class type answer. What I asked is a variable which will get updated whenever x and y are changed. So I think lambda is an appropriate answer for my question.

      – Nay Wunna Zaw
      7 hours ago






    • 2





      @NayWunnaZaw: BTW, just to be clear: You realize lambdas are (unnamed) classes, right? They're syntactic sugar around functors (the captures are instance attributes, and the arguments are arguments to operator()) so in both cases a class exists (or doesn't exist due to inlining). This explicitly overrides operator int (so implicit conversion does the trick), where lambdas implicitly override operator() (so explicit call parens are needed), otherwise they're the same. It's fine if you prefer the lambda for code brevity, but in terms of what actually runs, both of them involve classes.

      – ShadowRanger
      6 hours ago


















    • while this could work whenever we need z, this requires a whole class to be created only for one variable. so i'm preferring the lambda method to be chosen as answer.

      – Nay Wunna Zaw
      10 hours ago






    • 2





      @NayWunnaZaw: If it's a one-off usage, sure, use the lambda. But if your code has multiple places where dynamic types like this are needed, a slightly more complex class (templated, receiving a function, e.g. one of the operator wrappers like std::plus) would be only a little longer at time of definition, while supporting reuse without redefining a fairly subtle thing at each point of use. I think this is the better answer for when this is a pattern, not merely a one-off trick.

      – ShadowRanger
      8 hours ago











    • @ShadowRanger Yes, I understand that. But it'd be off topic if I accept the class type answer. What I asked is a variable which will get updated whenever x and y are changed. So I think lambda is an appropriate answer for my question.

      – Nay Wunna Zaw
      7 hours ago






    • 2





      @NayWunnaZaw: BTW, just to be clear: You realize lambdas are (unnamed) classes, right? They're syntactic sugar around functors (the captures are instance attributes, and the arguments are arguments to operator()) so in both cases a class exists (or doesn't exist due to inlining). This explicitly overrides operator int (so implicit conversion does the trick), where lambdas implicitly override operator() (so explicit call parens are needed), otherwise they're the same. It's fine if you prefer the lambda for code brevity, but in terms of what actually runs, both of them involve classes.

      – ShadowRanger
      6 hours ago

















    while this could work whenever we need z, this requires a whole class to be created only for one variable. so i'm preferring the lambda method to be chosen as answer.

    – Nay Wunna Zaw
    10 hours ago





    while this could work whenever we need z, this requires a whole class to be created only for one variable. so i'm preferring the lambda method to be chosen as answer.

    – Nay Wunna Zaw
    10 hours ago




    2




    2





    @NayWunnaZaw: If it's a one-off usage, sure, use the lambda. But if your code has multiple places where dynamic types like this are needed, a slightly more complex class (templated, receiving a function, e.g. one of the operator wrappers like std::plus) would be only a little longer at time of definition, while supporting reuse without redefining a fairly subtle thing at each point of use. I think this is the better answer for when this is a pattern, not merely a one-off trick.

    – ShadowRanger
    8 hours ago





    @NayWunnaZaw: If it's a one-off usage, sure, use the lambda. But if your code has multiple places where dynamic types like this are needed, a slightly more complex class (templated, receiving a function, e.g. one of the operator wrappers like std::plus) would be only a little longer at time of definition, while supporting reuse without redefining a fairly subtle thing at each point of use. I think this is the better answer for when this is a pattern, not merely a one-off trick.

    – ShadowRanger
    8 hours ago













    @ShadowRanger Yes, I understand that. But it'd be off topic if I accept the class type answer. What I asked is a variable which will get updated whenever x and y are changed. So I think lambda is an appropriate answer for my question.

    – Nay Wunna Zaw
    7 hours ago





    @ShadowRanger Yes, I understand that. But it'd be off topic if I accept the class type answer. What I asked is a variable which will get updated whenever x and y are changed. So I think lambda is an appropriate answer for my question.

    – Nay Wunna Zaw
    7 hours ago




    2




    2





    @NayWunnaZaw: BTW, just to be clear: You realize lambdas are (unnamed) classes, right? They're syntactic sugar around functors (the captures are instance attributes, and the arguments are arguments to operator()) so in both cases a class exists (or doesn't exist due to inlining). This explicitly overrides operator int (so implicit conversion does the trick), where lambdas implicitly override operator() (so explicit call parens are needed), otherwise they're the same. It's fine if you prefer the lambda for code brevity, but in terms of what actually runs, both of them involve classes.

    – ShadowRanger
    6 hours ago






    @NayWunnaZaw: BTW, just to be clear: You realize lambdas are (unnamed) classes, right? They're syntactic sugar around functors (the captures are instance attributes, and the arguments are arguments to operator()) so in both cases a class exists (or doesn't exist due to inlining). This explicitly overrides operator int (so implicit conversion does the trick), where lambdas implicitly override operator() (so explicit call parens are needed), otherwise they're the same. It's fine if you prefer the lambda for code brevity, but in terms of what actually runs, both of them involve classes.

    – ShadowRanger
    6 hours ago












    19














    The closest you probably can get is to create a functor:



    #include <iostream>

    int main()
    int x;
    int y;

    auto z = [&x, &y] return x + y; ; // a lambda capturing x and y

    while(true)
    std::cin >> x;
    std::cin >> y;
    std::cout << z() << "n";







    share|improve this answer



























      19














      The closest you probably can get is to create a functor:



      #include <iostream>

      int main()
      int x;
      int y;

      auto z = [&x, &y] return x + y; ; // a lambda capturing x and y

      while(true)
      std::cin >> x;
      std::cin >> y;
      std::cout << z() << "n";







      share|improve this answer

























        19












        19








        19







        The closest you probably can get is to create a functor:



        #include <iostream>

        int main()
        int x;
        int y;

        auto z = [&x, &y] return x + y; ; // a lambda capturing x and y

        while(true)
        std::cin >> x;
        std::cin >> y;
        std::cout << z() << "n";







        share|improve this answer













        The closest you probably can get is to create a functor:



        #include <iostream>

        int main()
        int x;
        int y;

        auto z = [&x, &y] return x + y; ; // a lambda capturing x and y

        while(true)
        std::cin >> x;
        std::cin >> y;
        std::cout << z() << "n";








        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered yesterday









        Ted LyngmoTed Lyngmo

        3,5902522




        3,5902522





















            10














            There are two chief techniques:



            1. Deferred calculation - instead of z being a simple variable, make it a function which calculates the value on demand (see other answers for examples). This can be source-code transparent if z is some proxy object with implicit conversion to the required type (as in Aconcagua's answer).


            2. Explicit notification of changes. This requires x and y to be observable types; when either changes value, then z updates itself (and notifies its observers if applicable).


            The first version is usually preferred, but the second may be more appropriate if you need z to be an observable type.






            share|improve this answer

























            • The observation approach is interesting, too, if calculations to be done are expensive. Appropriately implemented, I consider it more elegant than the caching proposed by NathanOliver...

              – Aconcagua
              15 hours ago






            • 1





              @Aconcagua, amend that to: if calculations to be done are expensive and reads are more frequent than updates. Otherwise, we need to add a way to avoid computing values that don't get used.

              – Toby Speight
              13 hours ago















            10














            There are two chief techniques:



            1. Deferred calculation - instead of z being a simple variable, make it a function which calculates the value on demand (see other answers for examples). This can be source-code transparent if z is some proxy object with implicit conversion to the required type (as in Aconcagua's answer).


            2. Explicit notification of changes. This requires x and y to be observable types; when either changes value, then z updates itself (and notifies its observers if applicable).


            The first version is usually preferred, but the second may be more appropriate if you need z to be an observable type.






            share|improve this answer

























            • The observation approach is interesting, too, if calculations to be done are expensive. Appropriately implemented, I consider it more elegant than the caching proposed by NathanOliver...

              – Aconcagua
              15 hours ago






            • 1





              @Aconcagua, amend that to: if calculations to be done are expensive and reads are more frequent than updates. Otherwise, we need to add a way to avoid computing values that don't get used.

              – Toby Speight
              13 hours ago













            10












            10








            10







            There are two chief techniques:



            1. Deferred calculation - instead of z being a simple variable, make it a function which calculates the value on demand (see other answers for examples). This can be source-code transparent if z is some proxy object with implicit conversion to the required type (as in Aconcagua's answer).


            2. Explicit notification of changes. This requires x and y to be observable types; when either changes value, then z updates itself (and notifies its observers if applicable).


            The first version is usually preferred, but the second may be more appropriate if you need z to be an observable type.






            share|improve this answer















            There are two chief techniques:



            1. Deferred calculation - instead of z being a simple variable, make it a function which calculates the value on demand (see other answers for examples). This can be source-code transparent if z is some proxy object with implicit conversion to the required type (as in Aconcagua's answer).


            2. Explicit notification of changes. This requires x and y to be observable types; when either changes value, then z updates itself (and notifies its observers if applicable).


            The first version is usually preferred, but the second may be more appropriate if you need z to be an observable type.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 13 hours ago

























            answered yesterday









            Toby SpeightToby Speight

            17.3k134368




            17.3k134368












            • The observation approach is interesting, too, if calculations to be done are expensive. Appropriately implemented, I consider it more elegant than the caching proposed by NathanOliver...

              – Aconcagua
              15 hours ago






            • 1





              @Aconcagua, amend that to: if calculations to be done are expensive and reads are more frequent than updates. Otherwise, we need to add a way to avoid computing values that don't get used.

              – Toby Speight
              13 hours ago

















            • The observation approach is interesting, too, if calculations to be done are expensive. Appropriately implemented, I consider it more elegant than the caching proposed by NathanOliver...

              – Aconcagua
              15 hours ago






            • 1





              @Aconcagua, amend that to: if calculations to be done are expensive and reads are more frequent than updates. Otherwise, we need to add a way to avoid computing values that don't get used.

              – Toby Speight
              13 hours ago
















            The observation approach is interesting, too, if calculations to be done are expensive. Appropriately implemented, I consider it more elegant than the caching proposed by NathanOliver...

            – Aconcagua
            15 hours ago





            The observation approach is interesting, too, if calculations to be done are expensive. Appropriately implemented, I consider it more elegant than the caching proposed by NathanOliver...

            – Aconcagua
            15 hours ago




            1




            1





            @Aconcagua, amend that to: if calculations to be done are expensive and reads are more frequent than updates. Otherwise, we need to add a way to avoid computing values that don't get used.

            – Toby Speight
            13 hours ago





            @Aconcagua, amend that to: if calculations to be done are expensive and reads are more frequent than updates. Otherwise, we need to add a way to avoid computing values that don't get used.

            – Toby Speight
            13 hours ago











            4














            This sounds like the XY problem (pun intended).



            From the sound of it, you are not really writing code according to good object oriented practices. I would advise you not to use the "tricks" other people have suggested, but to actually learn how to make better use of OO structure.



            Before I go into that, note that assignment is distinct from an equality relation. The = in C++ is assignment, which is not the same as the = in maths. There are some (but not many) programming languages that do support equality relations, but C++ is not one of them. The thing is, adding support for equality relations introduces a heap of new challenges, so it's not as simple as "why isn't it in C++ yet".



            Anyway, in this case, you should probably be encapsulating your related variables in a class. Then you can use methods to obtain the "up-to-date" information. For example:



            class Player 
            std::vector<int> inventory;
            int cash;
            public:
            int inventory_total();
            int net_worth();


            //adds up total value of inventory
            int Player::inventory_total()
            int total = 0;
            for(std::vector<int>::iterator it = inventory.begin(); it != inventory.end(); ++it)
            total += *it;

            return total;


            //calculates net worth
            int Player::net_worth()
            //we are using inventory_total() as if it were a variable that automatically
            //holds the sum of the inventory values
            return inventory_total() + cash;



            ...


            //we are using net_worth() as if it were a variable that automatically
            //holds the sum of the cash and total holdings
            std::cout << player1.net_worth();


            I admit that adding this behaviour to a class is quite a bit more complicated than saying z = x + y, but it really is only a few extra lines of code.




            That would be very annoying and error prone if you forgot to call the function somewhere.




            In this case the object doesn't have a net_worth member variable, so you can't accidentally use it instead of calling the function.






            share|improve this answer

























            • can you give me the pros and cons of using lambdas vs this? which would be better practice?

              – Nay Wunna Zaw
              11 hours ago






            • 1





              Yes, this is the (real) answer I would expect.

              – Peter Mortensen
              22 mins ago















            4














            This sounds like the XY problem (pun intended).



            From the sound of it, you are not really writing code according to good object oriented practices. I would advise you not to use the "tricks" other people have suggested, but to actually learn how to make better use of OO structure.



            Before I go into that, note that assignment is distinct from an equality relation. The = in C++ is assignment, which is not the same as the = in maths. There are some (but not many) programming languages that do support equality relations, but C++ is not one of them. The thing is, adding support for equality relations introduces a heap of new challenges, so it's not as simple as "why isn't it in C++ yet".



            Anyway, in this case, you should probably be encapsulating your related variables in a class. Then you can use methods to obtain the "up-to-date" information. For example:



            class Player 
            std::vector<int> inventory;
            int cash;
            public:
            int inventory_total();
            int net_worth();


            //adds up total value of inventory
            int Player::inventory_total()
            int total = 0;
            for(std::vector<int>::iterator it = inventory.begin(); it != inventory.end(); ++it)
            total += *it;

            return total;


            //calculates net worth
            int Player::net_worth()
            //we are using inventory_total() as if it were a variable that automatically
            //holds the sum of the inventory values
            return inventory_total() + cash;



            ...


            //we are using net_worth() as if it were a variable that automatically
            //holds the sum of the cash and total holdings
            std::cout << player1.net_worth();


            I admit that adding this behaviour to a class is quite a bit more complicated than saying z = x + y, but it really is only a few extra lines of code.




            That would be very annoying and error prone if you forgot to call the function somewhere.




            In this case the object doesn't have a net_worth member variable, so you can't accidentally use it instead of calling the function.






            share|improve this answer

























            • can you give me the pros and cons of using lambdas vs this? which would be better practice?

              – Nay Wunna Zaw
              11 hours ago






            • 1





              Yes, this is the (real) answer I would expect.

              – Peter Mortensen
              22 mins ago













            4












            4








            4







            This sounds like the XY problem (pun intended).



            From the sound of it, you are not really writing code according to good object oriented practices. I would advise you not to use the "tricks" other people have suggested, but to actually learn how to make better use of OO structure.



            Before I go into that, note that assignment is distinct from an equality relation. The = in C++ is assignment, which is not the same as the = in maths. There are some (but not many) programming languages that do support equality relations, but C++ is not one of them. The thing is, adding support for equality relations introduces a heap of new challenges, so it's not as simple as "why isn't it in C++ yet".



            Anyway, in this case, you should probably be encapsulating your related variables in a class. Then you can use methods to obtain the "up-to-date" information. For example:



            class Player 
            std::vector<int> inventory;
            int cash;
            public:
            int inventory_total();
            int net_worth();


            //adds up total value of inventory
            int Player::inventory_total()
            int total = 0;
            for(std::vector<int>::iterator it = inventory.begin(); it != inventory.end(); ++it)
            total += *it;

            return total;


            //calculates net worth
            int Player::net_worth()
            //we are using inventory_total() as if it were a variable that automatically
            //holds the sum of the inventory values
            return inventory_total() + cash;



            ...


            //we are using net_worth() as if it were a variable that automatically
            //holds the sum of the cash and total holdings
            std::cout << player1.net_worth();


            I admit that adding this behaviour to a class is quite a bit more complicated than saying z = x + y, but it really is only a few extra lines of code.




            That would be very annoying and error prone if you forgot to call the function somewhere.




            In this case the object doesn't have a net_worth member variable, so you can't accidentally use it instead of calling the function.






            share|improve this answer















            This sounds like the XY problem (pun intended).



            From the sound of it, you are not really writing code according to good object oriented practices. I would advise you not to use the "tricks" other people have suggested, but to actually learn how to make better use of OO structure.



            Before I go into that, note that assignment is distinct from an equality relation. The = in C++ is assignment, which is not the same as the = in maths. There are some (but not many) programming languages that do support equality relations, but C++ is not one of them. The thing is, adding support for equality relations introduces a heap of new challenges, so it's not as simple as "why isn't it in C++ yet".



            Anyway, in this case, you should probably be encapsulating your related variables in a class. Then you can use methods to obtain the "up-to-date" information. For example:



            class Player 
            std::vector<int> inventory;
            int cash;
            public:
            int inventory_total();
            int net_worth();


            //adds up total value of inventory
            int Player::inventory_total()
            int total = 0;
            for(std::vector<int>::iterator it = inventory.begin(); it != inventory.end(); ++it)
            total += *it;

            return total;


            //calculates net worth
            int Player::net_worth()
            //we are using inventory_total() as if it were a variable that automatically
            //holds the sum of the inventory values
            return inventory_total() + cash;



            ...


            //we are using net_worth() as if it were a variable that automatically
            //holds the sum of the cash and total holdings
            std::cout << player1.net_worth();


            I admit that adding this behaviour to a class is quite a bit more complicated than saying z = x + y, but it really is only a few extra lines of code.




            That would be very annoying and error prone if you forgot to call the function somewhere.




            In this case the object doesn't have a net_worth member variable, so you can't accidentally use it instead of calling the function.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 8 hours ago









            ShadowRanger

            63.3k66099




            63.3k66099










            answered 18 hours ago









            ArteliusArtelius

            41.4k87895




            41.4k87895












            • can you give me the pros and cons of using lambdas vs this? which would be better practice?

              – Nay Wunna Zaw
              11 hours ago






            • 1





              Yes, this is the (real) answer I would expect.

              – Peter Mortensen
              22 mins ago

















            • can you give me the pros and cons of using lambdas vs this? which would be better practice?

              – Nay Wunna Zaw
              11 hours ago






            • 1





              Yes, this is the (real) answer I would expect.

              – Peter Mortensen
              22 mins ago
















            can you give me the pros and cons of using lambdas vs this? which would be better practice?

            – Nay Wunna Zaw
            11 hours ago





            can you give me the pros and cons of using lambdas vs this? which would be better practice?

            – Nay Wunna Zaw
            11 hours ago




            1




            1





            Yes, this is the (real) answer I would expect.

            – Peter Mortensen
            22 mins ago





            Yes, this is the (real) answer I would expect.

            – Peter Mortensen
            22 mins ago











            3














            1. You create a function for that.

            2. You call the function with the appropriate arguments when you need the value.



            int z(int x, int y)

            return (x + y);



            int x;
            int y;

            // This does ot work
            // int zx + y;

            cin >> x;
            cin >> y;
            cout << z(x, y);





            share|improve this answer


















            • 1





              yes, i mean the only way to get z updated is to call that function everytime we change x and y values?

              – Nay Wunna Zaw
              yesterday











            • @NayWunnaZaw, yes, that is correct.

              – R Sahu
              yesterday






            • 1





              @NayWunnaZaw, you can avoid the repeated use of x and y by using a lambda function, as shown by Nathan but you still have to make the call.

              – R Sahu
              yesterday






            • 4





              @NayWunnaZaw To complete the issue: Even with my solution, there is a function call (to the cast operator!), just that it is implicit and not required explicitly...

              – Aconcagua
              yesterday















            3














            1. You create a function for that.

            2. You call the function with the appropriate arguments when you need the value.



            int z(int x, int y)

            return (x + y);



            int x;
            int y;

            // This does ot work
            // int zx + y;

            cin >> x;
            cin >> y;
            cout << z(x, y);





            share|improve this answer


















            • 1





              yes, i mean the only way to get z updated is to call that function everytime we change x and y values?

              – Nay Wunna Zaw
              yesterday











            • @NayWunnaZaw, yes, that is correct.

              – R Sahu
              yesterday






            • 1





              @NayWunnaZaw, you can avoid the repeated use of x and y by using a lambda function, as shown by Nathan but you still have to make the call.

              – R Sahu
              yesterday






            • 4





              @NayWunnaZaw To complete the issue: Even with my solution, there is a function call (to the cast operator!), just that it is implicit and not required explicitly...

              – Aconcagua
              yesterday













            3












            3








            3







            1. You create a function for that.

            2. You call the function with the appropriate arguments when you need the value.



            int z(int x, int y)

            return (x + y);



            int x;
            int y;

            // This does ot work
            // int zx + y;

            cin >> x;
            cin >> y;
            cout << z(x, y);





            share|improve this answer













            1. You create a function for that.

            2. You call the function with the appropriate arguments when you need the value.



            int z(int x, int y)

            return (x + y);



            int x;
            int y;

            // This does ot work
            // int zx + y;

            cin >> x;
            cin >> y;
            cout << z(x, y);






            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered yesterday









            R SahuR Sahu

            170k1294193




            170k1294193







            • 1





              yes, i mean the only way to get z updated is to call that function everytime we change x and y values?

              – Nay Wunna Zaw
              yesterday











            • @NayWunnaZaw, yes, that is correct.

              – R Sahu
              yesterday






            • 1





              @NayWunnaZaw, you can avoid the repeated use of x and y by using a lambda function, as shown by Nathan but you still have to make the call.

              – R Sahu
              yesterday






            • 4





              @NayWunnaZaw To complete the issue: Even with my solution, there is a function call (to the cast operator!), just that it is implicit and not required explicitly...

              – Aconcagua
              yesterday












            • 1





              yes, i mean the only way to get z updated is to call that function everytime we change x and y values?

              – Nay Wunna Zaw
              yesterday











            • @NayWunnaZaw, yes, that is correct.

              – R Sahu
              yesterday






            • 1





              @NayWunnaZaw, you can avoid the repeated use of x and y by using a lambda function, as shown by Nathan but you still have to make the call.

              – R Sahu
              yesterday






            • 4





              @NayWunnaZaw To complete the issue: Even with my solution, there is a function call (to the cast operator!), just that it is implicit and not required explicitly...

              – Aconcagua
              yesterday







            1




            1





            yes, i mean the only way to get z updated is to call that function everytime we change x and y values?

            – Nay Wunna Zaw
            yesterday





            yes, i mean the only way to get z updated is to call that function everytime we change x and y values?

            – Nay Wunna Zaw
            yesterday













            @NayWunnaZaw, yes, that is correct.

            – R Sahu
            yesterday





            @NayWunnaZaw, yes, that is correct.

            – R Sahu
            yesterday




            1




            1





            @NayWunnaZaw, you can avoid the repeated use of x and y by using a lambda function, as shown by Nathan but you still have to make the call.

            – R Sahu
            yesterday





            @NayWunnaZaw, you can avoid the repeated use of x and y by using a lambda function, as shown by Nathan but you still have to make the call.

            – R Sahu
            yesterday




            4




            4





            @NayWunnaZaw To complete the issue: Even with my solution, there is a function call (to the cast operator!), just that it is implicit and not required explicitly...

            – Aconcagua
            yesterday





            @NayWunnaZaw To complete the issue: Even with my solution, there is a function call (to the cast operator!), just that it is implicit and not required explicitly...

            – Aconcagua
            yesterday











            2














            You can define the following lambda z which always returns the current value of x+y because x and y are captured by reference:



            DEMO



            int main()

            int x;
            int y;

            const auto z = [&x, &y]() return x+y; ;

            std::cin >> x; // 1
            std::cin >> y; // 2
            std::cout << z() << std::endl; // 3

            std::cin >> x; // 3
            std::cin >> y; // 4
            std::cout << z() << std::endl; // 7






            share|improve this answer




















            • 2





              Don't use parentheses around return values – return is not a function, and in worst case, the parentheses can even create a dangling reference (with return type being decltype(auto)).

              – Aconcagua
              yesterday











            • @Aconcagua thx! you are right. I edited my answer.

              – Hiroki
              yesterday












            • Why downvoted ? At least I posted my answer faster than Ted with my tested code. Hmm... :)

              – Hiroki
              15 hours ago







            • 1





              Well, I didn't and wouldn't have considered the parentheses worth doing so either. If they were the reason – well, people tend to never come back to remove a DV even if the answer was fixed, so (I don't think there's a notification for either, so people might just not even recognise...)

              – Aconcagua
              15 hours ago











            • @Aconcagua thx for your comment. Although I was downvoted after few hours later of my edition, I was relieved to hear your words.

              – Hiroki
              4 hours ago















            2














            You can define the following lambda z which always returns the current value of x+y because x and y are captured by reference:



            DEMO



            int main()

            int x;
            int y;

            const auto z = [&x, &y]() return x+y; ;

            std::cin >> x; // 1
            std::cin >> y; // 2
            std::cout << z() << std::endl; // 3

            std::cin >> x; // 3
            std::cin >> y; // 4
            std::cout << z() << std::endl; // 7






            share|improve this answer




















            • 2





              Don't use parentheses around return values – return is not a function, and in worst case, the parentheses can even create a dangling reference (with return type being decltype(auto)).

              – Aconcagua
              yesterday











            • @Aconcagua thx! you are right. I edited my answer.

              – Hiroki
              yesterday












            • Why downvoted ? At least I posted my answer faster than Ted with my tested code. Hmm... :)

              – Hiroki
              15 hours ago







            • 1





              Well, I didn't and wouldn't have considered the parentheses worth doing so either. If they were the reason – well, people tend to never come back to remove a DV even if the answer was fixed, so (I don't think there's a notification for either, so people might just not even recognise...)

              – Aconcagua
              15 hours ago











            • @Aconcagua thx for your comment. Although I was downvoted after few hours later of my edition, I was relieved to hear your words.

              – Hiroki
              4 hours ago













            2












            2








            2







            You can define the following lambda z which always returns the current value of x+y because x and y are captured by reference:



            DEMO



            int main()

            int x;
            int y;

            const auto z = [&x, &y]() return x+y; ;

            std::cin >> x; // 1
            std::cin >> y; // 2
            std::cout << z() << std::endl; // 3

            std::cin >> x; // 3
            std::cin >> y; // 4
            std::cout << z() << std::endl; // 7






            share|improve this answer















            You can define the following lambda z which always returns the current value of x+y because x and y are captured by reference:



            DEMO



            int main()

            int x;
            int y;

            const auto z = [&x, &y]() return x+y; ;

            std::cin >> x; // 1
            std::cin >> y; // 2
            std::cout << z() << std::endl; // 3

            std::cin >> x; // 3
            std::cin >> y; // 4
            std::cout << z() << std::endl; // 7







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 15 hours ago

























            answered yesterday









            HirokiHiroki

            2,1353320




            2,1353320







            • 2





              Don't use parentheses around return values – return is not a function, and in worst case, the parentheses can even create a dangling reference (with return type being decltype(auto)).

              – Aconcagua
              yesterday











            • @Aconcagua thx! you are right. I edited my answer.

              – Hiroki
              yesterday












            • Why downvoted ? At least I posted my answer faster than Ted with my tested code. Hmm... :)

              – Hiroki
              15 hours ago







            • 1





              Well, I didn't and wouldn't have considered the parentheses worth doing so either. If they were the reason – well, people tend to never come back to remove a DV even if the answer was fixed, so (I don't think there's a notification for either, so people might just not even recognise...)

              – Aconcagua
              15 hours ago











            • @Aconcagua thx for your comment. Although I was downvoted after few hours later of my edition, I was relieved to hear your words.

              – Hiroki
              4 hours ago












            • 2





              Don't use parentheses around return values – return is not a function, and in worst case, the parentheses can even create a dangling reference (with return type being decltype(auto)).

              – Aconcagua
              yesterday











            • @Aconcagua thx! you are right. I edited my answer.

              – Hiroki
              yesterday












            • Why downvoted ? At least I posted my answer faster than Ted with my tested code. Hmm... :)

              – Hiroki
              15 hours ago







            • 1





              Well, I didn't and wouldn't have considered the parentheses worth doing so either. If they were the reason – well, people tend to never come back to remove a DV even if the answer was fixed, so (I don't think there's a notification for either, so people might just not even recognise...)

              – Aconcagua
              15 hours ago











            • @Aconcagua thx for your comment. Although I was downvoted after few hours later of my edition, I was relieved to hear your words.

              – Hiroki
              4 hours ago







            2




            2





            Don't use parentheses around return values – return is not a function, and in worst case, the parentheses can even create a dangling reference (with return type being decltype(auto)).

            – Aconcagua
            yesterday





            Don't use parentheses around return values – return is not a function, and in worst case, the parentheses can even create a dangling reference (with return type being decltype(auto)).

            – Aconcagua
            yesterday













            @Aconcagua thx! you are right. I edited my answer.

            – Hiroki
            yesterday






            @Aconcagua thx! you are right. I edited my answer.

            – Hiroki
            yesterday














            Why downvoted ? At least I posted my answer faster than Ted with my tested code. Hmm... :)

            – Hiroki
            15 hours ago






            Why downvoted ? At least I posted my answer faster than Ted with my tested code. Hmm... :)

            – Hiroki
            15 hours ago





            1




            1





            Well, I didn't and wouldn't have considered the parentheses worth doing so either. If they were the reason – well, people tend to never come back to remove a DV even if the answer was fixed, so (I don't think there's a notification for either, so people might just not even recognise...)

            – Aconcagua
            15 hours ago





            Well, I didn't and wouldn't have considered the parentheses worth doing so either. If they were the reason – well, people tend to never come back to remove a DV even if the answer was fixed, so (I don't think there's a notification for either, so people might just not even recognise...)

            – Aconcagua
            15 hours ago













            @Aconcagua thx for your comment. Although I was downvoted after few hours later of my edition, I was relieved to hear your words.

            – Hiroki
            4 hours ago





            @Aconcagua thx for your comment. Although I was downvoted after few hours later of my edition, I was relieved to hear your words.

            – Hiroki
            4 hours ago











            1














            So a big problem that I see with the lambda solutions provided is that z is calculated each time that it is inspected even if neither x nor y has changed. To get around this you really need to link these variables.
            I would suggest doing that via class:



            class foo 
            int x;
            int y;
            int z;
            void calculate() z = (x + y) / 2;
            friend istream& operator >>(istream& lhs, foo& rhs);
            public:
            void set_x(const int param)
            x = param;
            calculate();

            int get_x() const return x;
            void set_y(const int param)
            y = param;
            calculate();

            int get_y() const return y;
            int get_z() const return z;
            ;

            istream& operator >>(istream& lhs, foo& rhs)
            lhs >> rhs.x >> rhs.y;
            rhs.calculate();
            return lhs;



            This will recalculate z each time x or y is set. This is a good solution if you access z frequently, and x and y are set infrequently. If x and y are set frequently or calculate is expensive you might consider:



            class foo 
            int x;
            int y;
            int z;
            bool dirty;
            void calculate() z = (x + y) / 2;
            friend istream& operator >>(istream& lhs, foo& rhs);
            public:
            void set_x(const int param)
            x = param;
            dirty = true;

            int get_x() const return x;
            void set_y(const int param)
            y = param;
            dirty = true;

            int get_y() const return y;
            int get_z() const
            if(dirty)
            calculate();

            return z;

            ;

            istream& operator >>(istream& lhs, foo& rhs)
            lhs >> rhs.x >> rhs.y;
            rhs.dirty = true;
            return lhs;



            Note that I've included an extraction operator, so whichever you choose your code can turn into something as simple as:



            foo xyz;

            cin >> xyz;
            cout << xyz.get_z();





            share|improve this answer























            • I don't quite understand how lambda work. But if you've played dota you'd know how gold in the game work. The way it is displayed all the time and adding 1 gold every split-second. I'm asking this question with that in mind. How do I implement that in c++?

              – Nay Wunna Zaw
              6 hours ago






            • 1





              @NayWunnaZaw I mean generally you're going to have a main class which calls the tick function on any class that needs live updating, passing in a time elapsed since last tick parameter. You'd probably have a player class instead of just the simple foo which would do loads of things. Like the player class's tick would need to update the damage of poison effects, calculate cooldown times, and also calculate gold. I recognize this is probably a gross over simplification. But I do think you're going to want to go with a class here.

              – Jonathan Mee
              6 hours ago











            • thanks for that, but I like lambda answer more for it's simplicity for a variable. and that fits my question. And class type solution should be used instead if we plan on using the equation more than once like shadowranger said up there.

              – Nay Wunna Zaw
              6 hours ago















            1














            So a big problem that I see with the lambda solutions provided is that z is calculated each time that it is inspected even if neither x nor y has changed. To get around this you really need to link these variables.
            I would suggest doing that via class:



            class foo 
            int x;
            int y;
            int z;
            void calculate() z = (x + y) / 2;
            friend istream& operator >>(istream& lhs, foo& rhs);
            public:
            void set_x(const int param)
            x = param;
            calculate();

            int get_x() const return x;
            void set_y(const int param)
            y = param;
            calculate();

            int get_y() const return y;
            int get_z() const return z;
            ;

            istream& operator >>(istream& lhs, foo& rhs)
            lhs >> rhs.x >> rhs.y;
            rhs.calculate();
            return lhs;



            This will recalculate z each time x or y is set. This is a good solution if you access z frequently, and x and y are set infrequently. If x and y are set frequently or calculate is expensive you might consider:



            class foo 
            int x;
            int y;
            int z;
            bool dirty;
            void calculate() z = (x + y) / 2;
            friend istream& operator >>(istream& lhs, foo& rhs);
            public:
            void set_x(const int param)
            x = param;
            dirty = true;

            int get_x() const return x;
            void set_y(const int param)
            y = param;
            dirty = true;

            int get_y() const return y;
            int get_z() const
            if(dirty)
            calculate();

            return z;

            ;

            istream& operator >>(istream& lhs, foo& rhs)
            lhs >> rhs.x >> rhs.y;
            rhs.dirty = true;
            return lhs;



            Note that I've included an extraction operator, so whichever you choose your code can turn into something as simple as:



            foo xyz;

            cin >> xyz;
            cout << xyz.get_z();





            share|improve this answer























            • I don't quite understand how lambda work. But if you've played dota you'd know how gold in the game work. The way it is displayed all the time and adding 1 gold every split-second. I'm asking this question with that in mind. How do I implement that in c++?

              – Nay Wunna Zaw
              6 hours ago






            • 1





              @NayWunnaZaw I mean generally you're going to have a main class which calls the tick function on any class that needs live updating, passing in a time elapsed since last tick parameter. You'd probably have a player class instead of just the simple foo which would do loads of things. Like the player class's tick would need to update the damage of poison effects, calculate cooldown times, and also calculate gold. I recognize this is probably a gross over simplification. But I do think you're going to want to go with a class here.

              – Jonathan Mee
              6 hours ago











            • thanks for that, but I like lambda answer more for it's simplicity for a variable. and that fits my question. And class type solution should be used instead if we plan on using the equation more than once like shadowranger said up there.

              – Nay Wunna Zaw
              6 hours ago













            1












            1








            1







            So a big problem that I see with the lambda solutions provided is that z is calculated each time that it is inspected even if neither x nor y has changed. To get around this you really need to link these variables.
            I would suggest doing that via class:



            class foo 
            int x;
            int y;
            int z;
            void calculate() z = (x + y) / 2;
            friend istream& operator >>(istream& lhs, foo& rhs);
            public:
            void set_x(const int param)
            x = param;
            calculate();

            int get_x() const return x;
            void set_y(const int param)
            y = param;
            calculate();

            int get_y() const return y;
            int get_z() const return z;
            ;

            istream& operator >>(istream& lhs, foo& rhs)
            lhs >> rhs.x >> rhs.y;
            rhs.calculate();
            return lhs;



            This will recalculate z each time x or y is set. This is a good solution if you access z frequently, and x and y are set infrequently. If x and y are set frequently or calculate is expensive you might consider:



            class foo 
            int x;
            int y;
            int z;
            bool dirty;
            void calculate() z = (x + y) / 2;
            friend istream& operator >>(istream& lhs, foo& rhs);
            public:
            void set_x(const int param)
            x = param;
            dirty = true;

            int get_x() const return x;
            void set_y(const int param)
            y = param;
            dirty = true;

            int get_y() const return y;
            int get_z() const
            if(dirty)
            calculate();

            return z;

            ;

            istream& operator >>(istream& lhs, foo& rhs)
            lhs >> rhs.x >> rhs.y;
            rhs.dirty = true;
            return lhs;



            Note that I've included an extraction operator, so whichever you choose your code can turn into something as simple as:



            foo xyz;

            cin >> xyz;
            cout << xyz.get_z();





            share|improve this answer













            So a big problem that I see with the lambda solutions provided is that z is calculated each time that it is inspected even if neither x nor y has changed. To get around this you really need to link these variables.
            I would suggest doing that via class:



            class foo 
            int x;
            int y;
            int z;
            void calculate() z = (x + y) / 2;
            friend istream& operator >>(istream& lhs, foo& rhs);
            public:
            void set_x(const int param)
            x = param;
            calculate();

            int get_x() const return x;
            void set_y(const int param)
            y = param;
            calculate();

            int get_y() const return y;
            int get_z() const return z;
            ;

            istream& operator >>(istream& lhs, foo& rhs)
            lhs >> rhs.x >> rhs.y;
            rhs.calculate();
            return lhs;



            This will recalculate z each time x or y is set. This is a good solution if you access z frequently, and x and y are set infrequently. If x and y are set frequently or calculate is expensive you might consider:



            class foo 
            int x;
            int y;
            int z;
            bool dirty;
            void calculate() z = (x + y) / 2;
            friend istream& operator >>(istream& lhs, foo& rhs);
            public:
            void set_x(const int param)
            x = param;
            dirty = true;

            int get_x() const return x;
            void set_y(const int param)
            y = param;
            dirty = true;

            int get_y() const return y;
            int get_z() const
            if(dirty)
            calculate();

            return z;

            ;

            istream& operator >>(istream& lhs, foo& rhs)
            lhs >> rhs.x >> rhs.y;
            rhs.dirty = true;
            return lhs;



            Note that I've included an extraction operator, so whichever you choose your code can turn into something as simple as:



            foo xyz;

            cin >> xyz;
            cout << xyz.get_z();






            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered 7 hours ago









            Jonathan MeeJonathan Mee

            22k1066176




            22k1066176












            • I don't quite understand how lambda work. But if you've played dota you'd know how gold in the game work. The way it is displayed all the time and adding 1 gold every split-second. I'm asking this question with that in mind. How do I implement that in c++?

              – Nay Wunna Zaw
              6 hours ago






            • 1





              @NayWunnaZaw I mean generally you're going to have a main class which calls the tick function on any class that needs live updating, passing in a time elapsed since last tick parameter. You'd probably have a player class instead of just the simple foo which would do loads of things. Like the player class's tick would need to update the damage of poison effects, calculate cooldown times, and also calculate gold. I recognize this is probably a gross over simplification. But I do think you're going to want to go with a class here.

              – Jonathan Mee
              6 hours ago











            • thanks for that, but I like lambda answer more for it's simplicity for a variable. and that fits my question. And class type solution should be used instead if we plan on using the equation more than once like shadowranger said up there.

              – Nay Wunna Zaw
              6 hours ago

















            • I don't quite understand how lambda work. But if you've played dota you'd know how gold in the game work. The way it is displayed all the time and adding 1 gold every split-second. I'm asking this question with that in mind. How do I implement that in c++?

              – Nay Wunna Zaw
              6 hours ago






            • 1





              @NayWunnaZaw I mean generally you're going to have a main class which calls the tick function on any class that needs live updating, passing in a time elapsed since last tick parameter. You'd probably have a player class instead of just the simple foo which would do loads of things. Like the player class's tick would need to update the damage of poison effects, calculate cooldown times, and also calculate gold. I recognize this is probably a gross over simplification. But I do think you're going to want to go with a class here.

              – Jonathan Mee
              6 hours ago











            • thanks for that, but I like lambda answer more for it's simplicity for a variable. and that fits my question. And class type solution should be used instead if we plan on using the equation more than once like shadowranger said up there.

              – Nay Wunna Zaw
              6 hours ago
















            I don't quite understand how lambda work. But if you've played dota you'd know how gold in the game work. The way it is displayed all the time and adding 1 gold every split-second. I'm asking this question with that in mind. How do I implement that in c++?

            – Nay Wunna Zaw
            6 hours ago





            I don't quite understand how lambda work. But if you've played dota you'd know how gold in the game work. The way it is displayed all the time and adding 1 gold every split-second. I'm asking this question with that in mind. How do I implement that in c++?

            – Nay Wunna Zaw
            6 hours ago




            1




            1





            @NayWunnaZaw I mean generally you're going to have a main class which calls the tick function on any class that needs live updating, passing in a time elapsed since last tick parameter. You'd probably have a player class instead of just the simple foo which would do loads of things. Like the player class's tick would need to update the damage of poison effects, calculate cooldown times, and also calculate gold. I recognize this is probably a gross over simplification. But I do think you're going to want to go with a class here.

            – Jonathan Mee
            6 hours ago





            @NayWunnaZaw I mean generally you're going to have a main class which calls the tick function on any class that needs live updating, passing in a time elapsed since last tick parameter. You'd probably have a player class instead of just the simple foo which would do loads of things. Like the player class's tick would need to update the damage of poison effects, calculate cooldown times, and also calculate gold. I recognize this is probably a gross over simplification. But I do think you're going to want to go with a class here.

            – Jonathan Mee
            6 hours ago













            thanks for that, but I like lambda answer more for it's simplicity for a variable. and that fits my question. And class type solution should be used instead if we plan on using the equation more than once like shadowranger said up there.

            – Nay Wunna Zaw
            6 hours ago





            thanks for that, but I like lambda answer more for it's simplicity for a variable. and that fits my question. And class type solution should be used instead if we plan on using the equation more than once like shadowranger said up there.

            – Nay Wunna Zaw
            6 hours ago











            0














            You can get what you're asking for by using macros:




            int x, y;
            #define z (x + y)
            /* use x, y, z */
            #undef z



            The #undef is for a little sanity. For more sanity, don't use macros at all, and go with one of the other answers, and deal with the extra verbosity.



            Although a class with a custom operator int would work in a lot of cases ... hmm.






            share|improve this answer























            • Although this could use an EXTREME CAUTION warning, I think it is worth mentioning. Sometimes quick'n'dirty is called for. I have used tricks like this to save time in programming competitions, or in mindless repetitive matrix calculations that would be a lot more verbose and/or bug-prone using any other approach.

              – Artelius
              18 hours ago
















            0














            You can get what you're asking for by using macros:




            int x, y;
            #define z (x + y)
            /* use x, y, z */
            #undef z



            The #undef is for a little sanity. For more sanity, don't use macros at all, and go with one of the other answers, and deal with the extra verbosity.



            Although a class with a custom operator int would work in a lot of cases ... hmm.






            share|improve this answer























            • Although this could use an EXTREME CAUTION warning, I think it is worth mentioning. Sometimes quick'n'dirty is called for. I have used tricks like this to save time in programming competitions, or in mindless repetitive matrix calculations that would be a lot more verbose and/or bug-prone using any other approach.

              – Artelius
              18 hours ago














            0












            0








            0







            You can get what you're asking for by using macros:




            int x, y;
            #define z (x + y)
            /* use x, y, z */
            #undef z



            The #undef is for a little sanity. For more sanity, don't use macros at all, and go with one of the other answers, and deal with the extra verbosity.



            Although a class with a custom operator int would work in a lot of cases ... hmm.






            share|improve this answer













            You can get what you're asking for by using macros:




            int x, y;
            #define z (x + y)
            /* use x, y, z */
            #undef z



            The #undef is for a little sanity. For more sanity, don't use macros at all, and go with one of the other answers, and deal with the extra verbosity.



            Although a class with a custom operator int would work in a lot of cases ... hmm.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered 22 hours ago









            o11co11c

            10.9k43154




            10.9k43154












            • Although this could use an EXTREME CAUTION warning, I think it is worth mentioning. Sometimes quick'n'dirty is called for. I have used tricks like this to save time in programming competitions, or in mindless repetitive matrix calculations that would be a lot more verbose and/or bug-prone using any other approach.

              – Artelius
              18 hours ago


















            • Although this could use an EXTREME CAUTION warning, I think it is worth mentioning. Sometimes quick'n'dirty is called for. I have used tricks like this to save time in programming competitions, or in mindless repetitive matrix calculations that would be a lot more verbose and/or bug-prone using any other approach.

              – Artelius
              18 hours ago

















            Although this could use an EXTREME CAUTION warning, I think it is worth mentioning. Sometimes quick'n'dirty is called for. I have used tricks like this to save time in programming competitions, or in mindless repetitive matrix calculations that would be a lot more verbose and/or bug-prone using any other approach.

            – Artelius
            18 hours ago






            Although this could use an EXTREME CAUTION warning, I think it is worth mentioning. Sometimes quick'n'dirty is called for. I have used tricks like this to save time in programming competitions, or in mindless repetitive matrix calculations that would be a lot more verbose and/or bug-prone using any other approach.

            – Artelius
            18 hours ago











            Nay Wunna Zaw is a new contributor. Be nice, and check out our Code of Conduct.









            draft saved

            draft discarded


















            Nay Wunna Zaw is a new contributor. Be nice, and check out our Code of Conduct.












            Nay Wunna Zaw is a new contributor. Be nice, and check out our Code of Conduct.











            Nay Wunna Zaw is a new contributor. Be nice, and check out our Code of Conduct.














            Thanks for contributing an answer to Stack Overflow!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid


            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.

            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55402807%2fhow-do-i-make-a-variable-always-equal-to-the-result-of-some-calculations%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            На ростанях Змест Гісторыя напісання | Месца дзеяння | Час дзеяння | Назва | Праблематыка трылогіі | Аўтабіяграфічнасць | Трылогія ў тэатры і кіно | Пераклады | У культуры | Зноскі Літаратура | Спасылкі | НавігацыяДагледжаная версіяправерана1 зменаДагледжаная версіяправерана1 зменаАкадэмік МІЦКЕВІЧ Канстанцін Міхайлавіч (Якуб Колас) Прадмова М. І. Мушынскага, доктара філалагічных навук, члена-карэспандэнта Нацыянальнай акадэміі навук Рэспублікі Беларусь, прафесараНашаніўцы ў трылогіі Якуба Коласа «На ростанях»: вобразы і прататыпы125 лет Янке МавруКнижно-документальная выставка к 125-летию со дня рождения Якуба Коласа (1882—1956)Колас Якуб. Новая зямля (паэма), На ростанях (трылогія). Сулкоўскі Уладзімір. Радзіма Якуба Коласа (серыял жывапісных палотнаў)Вокладка кнігіІлюстрацыя М. С. БасалыгіНа ростаняхАўдыёверсія трылогііВ. Жолтак У Люсiнскай школе 1959

            Францішак Багушэвіч Змест Сям'я | Біяграфія | Творчасць | Мова Багушэвіча | Ацэнкі дзейнасці | Цікавыя факты | Спадчына | Выбраная бібліяграфія | Ушанаванне памяці | У філатэліі | Зноскі | Літаратура | Спасылкі | НавігацыяЛяхоўскі У. Рупіўся дзеля Бога і людзей: Жыццёвы шлях Лявона Вітан-Дубейкаўскага // Вольскі і Памідораў з песняй пра немца Адвакат, паэт, народны заступнік Ашмянскі веснікВ Минске появится площадь Богушевича и улица Сырокомли, Белорусская деловая газета, 19 июля 2001 г.Айцец беларускай нацыянальнай ідэі паўстаў у бронзе Сяргей Аляксандравіч Адашкевіч (1918, Мінск). 80-я гады. Бюст «Францішак Багушэвіч».Яўген Мікалаевіч Ціхановіч. «Партрэт Францішка Багушэвіча»Мікола Мікалаевіч Купава. «Партрэт зачынальніка новай беларускай літаратуры Францішка Багушэвіча»Уладзімір Іванавіч Мелехаў. На помніку «Змагарам за родную мову» Барэльеф «Францішак Багушэвіч»Памяць пра Багушэвіча на Віленшчыне Страчаная сталіца. Беларускія шыльды на вуліцах Вільні«Krynica». Ideologia i przywódcy białoruskiego katolicyzmuФранцішак БагушэвічТворы на knihi.comТворы Францішка Багушэвіча на bellib.byСодаль Уладзімір. Францішак Багушэвіч на Лідчыне;Луцкевіч Антон. Жыцьцё і творчасьць Фр. Багушэвіча ў успамінах ягоных сучасьнікаў // Запісы Беларускага Навуковага таварыства. Вільня, 1938. Сшытак 1. С. 16-34.Большая российская1188761710000 0000 5537 633Xn9209310021619551927869394п

            Беларусь Змест Назва Гісторыя Геаграфія Сімволіка Дзяржаўны лад Палітычныя партыі Міжнароднае становішча і знешняя палітыка Адміністрацыйны падзел Насельніцтва Эканоміка Культура і грамадства Сацыяльная сфера Узброеныя сілы Заўвагі Літаратура Спасылкі НавігацыяHGЯOiТоп-2011 г. (па версіі ej.by)Топ-2013 г. (па версіі ej.by)Топ-2016 г. (па версіі ej.by)Топ-2017 г. (па версіі ej.by)Нацыянальны статыстычны камітэт Рэспублікі БеларусьШчыльнасць насельніцтва па краінахhttp://naviny.by/rubrics/society/2011/09/16/ic_articles_116_175144/А. Калечыц, У. Ксяндзоў. Спробы засялення краю неандэртальскім чалавекам.І ў Менску былі мамантыА. Калечыц, У. Ксяндзоў. Старажытны каменны век (палеаліт). Першапачатковае засяленне тэрыторыіГ. Штыхаў. Балты і славяне ў VI—VIII стст.М. Клімаў. Полацкае княства ў IX—XI стст.Г. Штыхаў, В. Ляўко. Палітычная гісторыя Полацкай зямліГ. Штыхаў. Дзяржаўны лад у землях-княствахГ. Штыхаў. Дзяржаўны лад у землях-княствахБеларускія землі ў складзе Вялікага Княства ЛітоўскагаЛюблінская унія 1569 г."The Early Stages of Independence"Zapomniane prawdy25 гадоў таму было аб'яўлена, што Язэп Пілсудскі — беларус (фота)Наша вадаДакументы ЧАЭС: Забруджванне тэрыторыі Беларусі « ЧАЭС Зона адчужэнняСведения о политических партиях, зарегистрированных в Республике Беларусь // Министерство юстиции Республики БеларусьСтатыстычны бюлетэнь „Полаўзроставая структура насельніцтва Рэспублікі Беларусь на 1 студзеня 2012 года і сярэднегадовая колькасць насельніцтва за 2011 год“Индекс человеческого развития Беларуси — не было бы нижеБеларусь занимает первое место в СНГ по индексу развития с учетом гендерного факцёраНацыянальны статыстычны камітэт Рэспублікі БеларусьКанстытуцыя РБ. Артыкул 17Трансфармацыйныя задачы БеларусіВыйсце з крызісу — далейшае рэфармаванне Беларускі рубель — сусветны лідар па дэвальвацыяхПра змену коштаў у кастрычніку 2011 г.Бядней за беларусаў у СНД толькі таджыкіСярэдні заробак у верасні дасягнуў 2,26 мільёна рублёўЭканомікаГаласуем за ТОП-100 беларускай прозыСучасныя беларускія мастакіАрхитектура Беларуси BELARUS.BYА. Каханоўскі. Культура Беларусі ўсярэдзіне XVII—XVIII ст.Анталогія беларускай народнай песні, гуказапісы спеваўБеларускія Музычныя IнструментыБеларускі рок, які мы страцілі. Топ-10 гуртоў«Мясцовы час» — нязгаслая легенда беларускай рок-музыкіСЯРГЕЙ БУДКІН. МЫ НЯ ЗНАЕМ СВАЁЙ МУЗЫКІМ. А. Каладзінскі. НАРОДНЫ ТЭАТРМагнацкія культурныя цэнтрыПублічная дыскусія «Беларуская новая пьеса: без беларускай мовы ці беларуская?»Беларускія драматургі па-ранейшаму лепш ставяцца за мяжой, чым на радзіме«Працэс незалежнага кіно пайшоў, і дзяржаву турбуе яго непадкантрольнасць»Беларускія філосафы ў пошуках прасторыВсе идём в библиотекуАрхіваванаАб Нацыянальнай праграме даследавання і выкарыстання касмічнай прасторы ў мірных мэтах на 2008—2012 гадыУ космас — разам.У суседнім з Барысаўскім раёне пабудуюць Камандна-вымяральны пунктСвяты і абрады беларусаў«Мірныя бульбашы з малой краіны» — 5 непраўдзівых стэрэатыпаў пра БеларусьМ. Раманюк. Беларускае народнае адзеннеУ Беларусі скарачаецца колькасць злачынстваўЛукашэнка незадаволены мінскімі ўладамі Крадзяжы складаюць у Мінску каля 70% злачынстваў Узровень злачыннасці ў Мінскай вобласці — адзін з самых высокіх у краіне Генпракуратура аналізуе стан са злачыннасцю ў Беларусі па каэфіцыенце злачыннасці У Беларусі стабілізавалася крымінагеннае становішча, лічыць генпракурорЗамежнікі сталі здзяйсняць у Беларусі больш злачынстваўМУС Беларусі турбуе рост рэцыдыўнай злачыннасціЯ з ЖЭСа. Дазволіце вас абкрасці! Рэйтынг усіх службаў і падраздзяленняў ГУУС Мінгарвыканкама вырасАб КДБ РБГісторыя Аператыўна-аналітычнага цэнтра РБГісторыя ДКФРТаможняagentura.ruБеларусьBelarus.by — Афіцыйны сайт Рэспублікі БеларусьСайт урада БеларусіRadzima.org — Збор архітэктурных помнікаў, гісторыя Беларусі«Глобус Беларуси»Гербы и флаги БеларусиАсаблівасці каменнага веку на БеларусіА. Калечыц, У. Ксяндзоў. Старажытны каменны век (палеаліт). Першапачатковае засяленне тэрыторыіУ. Ксяндзоў. Сярэдні каменны век (мезаліт). Засяленне краю плямёнамі паляўнічых, рыбакоў і збіральнікаўА. Калечыц, М. Чарняўскі. Плямёны на тэрыторыі Беларусі ў новым каменным веку (неаліце)А. Калечыц, У. Ксяндзоў, М. Чарняўскі. Гаспадарчыя заняткі ў каменным векуЭ. Зайкоўскі. Духоўная культура ў каменным векуАсаблівасці бронзавага веку на БеларусіФарміраванне супольнасцей ранняга перыяду бронзавага векуФотографии БеларусиРоля беларускіх зямель ва ўтварэнні і ўмацаванні ВКЛВ. Фадзеева. З гісторыі развіцця беларускай народнай вышыўкіDMOZGran catalanaБольшая российскаяBritannica (анлайн)Швейцарскі гістарычны15325917611952699xDA123282154079143-90000 0001 2171 2080n9112870100577502ge128882171858027501086026362074122714179пппппп